Battle chronicle
our hero draws pieces against Rat. The dungeon watches in silence.
our hero's king lands on F2 and defeats Rat's knight!
The duel ends in a draw: our hero and Rat withdraw.
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The battle, move by move
A clean strike: our hero's pawn topples the pawn on A3.
From the dark, Rat pushes the knight to F6, and right after that our hero's pawn takes F3, leaving F2 behind. Rat answers by moving the pawn from G6 to G5.
A clean strike: our hero's pawn topples the pawn on G4.
With dungeon cunning, Rat brings the king to F8. With a steady hand, our hero brings the pawn to H3, and rat's king advances from F8 to F7.
our hero advances the pawn from G2 to G3, while rat sets the pawn on C4, watching every square. Without hurry or fear, our hero places the pawn on H4.
From the dark, Rat pushes the pawn to C3. A clean strike: our hero's pawn topples the pawn on G5.
Rat answers by moving the knight from F6 to E4. From D2 to C3, our hero's pawn swallows Rat's pawn.
Rat moves the knight from E4 to C3 and topples our hero's pawn.
With a steady hand, our hero brings the pawn to A4, while rat's king advances from F7 to G6. our hero advances the pawn from A2 to A3, and rat sets the knight on E4, watching every square.
Without hurry or fear, our hero places the pawn on E3. From the dark, Rat pushes the knight to F2. From E1 to F2, our hero's king swallows Rat's knight.
Rat moves the king from G6 to G5 and topples our hero's pawn.
our hero slides the pawn across the board, from C2 to C3, while with dungeon cunning, Rat brings the king to H6. our hero gives check with the pawn on G5.
Rat's king advances from H6 to G6. our hero advances the pawn from E3 to E4. Rat advances to G5 and claims our pawn.
Without hurry or fear, our hero places the king on F3. From the dark, Rat pushes the pawn to E6; then our hero's pawn takes G4, leaving G3 behind.
Rat answers by moving the pawn from C6 to C5, and right after that our hero slides the pawn across the board, from E4 to E5. With dungeon cunning, Rat brings the king to H4.
With a steady hand, our hero brings the pawn to C4, while rat's king advances from H4 to G5. our hero advances the king from F3 to G3, and rat sets the pawn on C6, watching every square.
Without hurry or fear, our hero places the king on H3. From the dark, Rat pushes the king to H6, and right after that our hero's king takes H4, leaving H3 behind.
Rat answers by moving the king from H6 to G6; then our hero slides the pawn across the board, from G4 to G5. With dungeon cunning, Rat brings the king to F7.
With a steady hand, our hero brings the king to H5, and rat's king advances from F7 to G7. our hero advances the pawn from G5 to G6, while rat sets the king on G8, watching every square.
Without hurry or fear, our hero places the king on H6. From the dark, Rat pushes the king to H8.
From G7, our hero's pawn forces Rat to defend.
Rat answers by moving the king from H8 to G8, and right after that our hero slides the king across the board, from H6 to G6.
Draw. The dungeon keeps the names of our hero and Rat.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 1 min 0 s
- Moves
- 55
- How it ended
- stalemate
- Captures (hero / opponent)
- 5 / 3
- Material captured (hero / opponent)
- 7 / 3
- First capture
- move 0
Floor 1 statistics
Against Rat, heroes have won 43% of 2676 finished games (1138 wins, 431 losses, 1107 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.
This game (55 moves) lasted longer than 38% of the games on this floor.