Battle chronicle
The duel begins: our hero against Rat on floor 1.
A cruel blow: Rat's pawn captures our hero's queen on D6.
Checkmate! our hero topples Rat and claims victory.
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The battle, move by move
our hero captures the enemy pawn: the pawn leaps from B2 to A3.
Rat sets the pawn on E5, watching every square, while without hurry or fear, our hero places the pawn on H3. From the dark, Rat pushes the pawn to E4, and our hero's pawn takes D3, leaving D2 behind.
Rat answers by moving the pawn from G6 to G5. our hero claims the enemy pawn by landing on G4.
With dungeon cunning, Rat brings the knight to F6. our hero captures the enemy pawn: the pawn leaps from D3 to E4.
A cruel blow: Rat's knight captures our hero's pawn on G4.
our hero advances the pawn from F2 to F3, and right after that rat sets the pawn on A4, watching every square. our hero captures the enemy knight: the pawn leaps from F3 to G4.
From the dark, Rat pushes the king to F7, while our hero's pawn takes E5, leaving E4 behind. Rat answers by moving the king from F7 to G7, and our hero slides the pawn across the board, from E2 to E4.
With dungeon cunning, Rat brings the king to H8. With a steady hand, our hero brings the pawn to C4, and right after that rat's king advances from H8 to H7.
our hero advances the pawn from E5 to E6; then rat sets the king on H8, watching every square. Without hurry or fear, our hero places the king on E2.
From the dark, Rat pushes the king to G7, and our hero's king takes E3, leaving E2 behind. Rat answers by moving the king from G7 to F6, while our hero slides the king across the board, from E3 to D3.
With dungeon cunning, Rat brings the king to G6. With a steady hand, our hero brings the king to E3; then rat's king advances from G6 to H6.
our hero advances the pawn from G2 to G3, and right after that rat sets the king on H7, watching every square. Without hurry or fear, our hero places the pawn on E5.
From the dark, Rat pushes the king to G7, while our hero's king takes E4, leaving E3 behind. Rat answers by moving the king from G7 to H7, and our hero slides the pawn across the board, from E6 to E7.
With dungeon cunning, Rat brings the king to G7. our hero's pawn crowns on E8 and becomes a queen.
Rat's king advances from G7 to H7. our hero advances the pawn from E5 to E6; then rat sets the king on G7, watching every square.
Without hurry or fear, our hero places the queen on D8. From the dark, Rat pushes the king to H7, and our hero's pawn takes E7, leaving E6 behind.
Rat answers by moving the king from H7 to G7. our hero's pawn crowns on E8 and becomes a queen.
With dungeon cunning, Rat brings the king to H6. Check: our hero tightens the net by bringing the queen to D6.
A cruel blow: Rat's pawn captures our hero's queen on D6.
our hero advances the queen from E8 to C8. Check from Rat: the pawn plants itself on D5.
Without hurry or fear, our hero places the king on E3. From the dark, Rat pushes the king to G7. our hero claims the enemy pawn by landing on C6.
Rat's pawn reaches D4 and threatens our hero's king.
our hero slides the king across the board, from E3 to D3; then with dungeon cunning, Rat brings the king to H7. our hero claims the enemy pawn by landing on C5.
Rat's king advances from H7 to H6. our hero advances the queen from C5 to A5; then rat sets the king on G6, watching every square.
our hero claims the enemy pawn by landing on A4.
From the dark, Rat pushes the king to G7, and our hero's queen takes A5, leaving A4 behind. Rat answers by moving the king from G7 to H8.
our hero claims the enemy pawn by landing on G5.
With dungeon cunning, Rat brings the king to H7. With a steady hand, our hero brings the pawn to C5; then rat's king advances from H7 to H8.
our hero advances the pawn from C5 to C6, and right after that rat sets the king on H7, watching every square. Without hurry or fear, our hero places the pawn on C7.
From the dark, Rat pushes the king to H8. our hero's pawn crowns on C8 and becomes a queen.
Rat answers by moving the king from H8 to H7, and our hero slides the queen across the board, from G5 to C5. With dungeon cunning, Rat brings the king to G6.
Check: our hero tightens the net by bringing the queen to C6.
Rat's king advances from G6 to G5. our hero gives check with the queen on C5.
Rat sets the king on G6, watching every square. our hero claims the enemy pawn by landing on D4.
From the dark, Rat pushes the king to G5. Check: our hero tightens the net by bringing the queen to D5.
Rat answers by moving the king from G5 to H6. our hero gives check with the queen on C6.
With dungeon cunning, Rat brings the king to G7. From D7, our hero's queen forces Rat to defend.
Rat's king advances from G7 to G8. our hero delivers the final mate from C8.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 2 min 10 s
- Moves
- 91
- How it ended
- checkmate
- Captures (hero / opponent)
- 9 / 2
- Material captured (hero / opponent)
- 11 / 10
- First capture
- move 0
Floor 1 statistics
Against Rat, heroes have won 43% of 2676 finished games (1138 wins, 431 losses, 1107 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.
This game (91 moves) lasted longer than 76% of the games on this floor.