Battle chronicle
our hero draws pieces against Rat. The dungeon watches in silence.
Rat moves its king from E8 to F8 and topples our hero's queen!
Neither our hero nor Rat claims victory. A draw on the board.
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The battle, move by move
our hero's pawn takes G3, leaving G2 behind. Rat answers by moving the pawn from C5 to C4, and right after that our hero slides the pawn across the board, from C2 to C3.
Rat moves the pawn from A3 to B2 and topples our hero's pawn.
A clean strike: our hero's bishop topples the pawn on B2.
Rat's knight advances from D7 to E5. our hero advances the pawn from E2 to E4. Rat gives check with the knight on D3.
Without hurry or fear, our hero places the king on E2. Rat advances to B2 and claims our bishop.
our hero's pawn takes E5, leaving E4 behind. Rat answers by moving the knight from B2 to D3; then our hero slides the pawn across the board, from E5 to E6.
With dungeon cunning, Rat brings the knight to E5. With a steady hand, our hero brings the pawn to F3, and rat's knight advances from E5 to D3.
A clean strike: our hero's pawn topples the pawn on G4.
Rat sets the knight on E5, watching every square, and right after that without hurry or fear, our hero places the pawn on G5. From the dark, Rat pushes the knight to D3; then our hero's pawn takes H4, leaving H2 behind.
Rat's knight reaches C1 and threatens our hero's king.
our hero slides the king across the board, from E2 to D1, and with dungeon cunning, Rat brings the knight to B3. With a steady hand, our hero brings the pawn to G4, while rat's knight advances from B3 to C5.
our hero advances the pawn from H4 to H5. Rat moves the knight from C5 to E6 and topples our hero's pawn.
A clean strike: our hero's pawn topples the pawn on G6.
From the dark, Rat pushes the pawn to A4, and right after that our hero's pawn takes A3, leaving A2 behind. Rat moves the knight from E6 to G5 and topples our hero's pawn.
our hero slides the pawn across the board, from G6 to G7, while with dungeon cunning, Rat brings the knight to E6. Promotion: on G8, our hero turns a pawn into a queen.
Rat's knight advances from E6 to F8. By taking the knight on F8, our hero drives Rat into check.
Rat advances to F8 and claims our queen.
Without hurry or fear, our hero places the pawn on G5. From the dark, Rat pushes the pawn to E6; then our hero's pawn takes G6, leaving G5 behind.
Rat answers by moving the king from F8 to G8, and right after that our hero slides the king across the board, from D1 to C2. With dungeon cunning, Rat brings the king to G7.
With a steady hand, our hero brings the pawn to D3, while rat's king advances from G7 to H8. From D3 to C4, our hero's pawn swallows Rat's pawn.
Rat sets the king on G7, watching every square; then without hurry or fear, our hero places the pawn on C5. From the dark, Rat pushes the king to H6, and right after that our hero's pawn takes C4, leaving C3 behind.
Rat moves the king from H6 to G6 and topples our hero's pawn.
our hero slides the king across the board, from C2 to D3, while with dungeon cunning, Rat brings the king to H6. With a steady hand, our hero brings the king to D4, and rat's king advances from H6 to G6.
our hero advances the king from D4 to E5, while rat sets the king on F7, watching every square. Without hurry or fear, our hero places the king on E4.
From the dark, Rat pushes the king to E7; then our hero's king takes D3, leaving E4 behind. Rat answers by moving the pawn from E6 to E5, and right after that our hero slides the king across the board, from D3 to C3.
With dungeon cunning, Rat brings the king to D7. With a steady hand, our hero brings the king to B4, while rat's king advances from D7 to E7.
From B4 to A4, our hero's king swallows Rat's pawn.
Rat sets the king on E6, watching every square; then without hurry or fear, our hero places the king on B4. From the dark, Rat pushes the king to D7, and right after that our hero's king takes C3, leaving B4 behind.
Rat answers by moving the king from D7 to E6; then our hero slides the king across the board, from C3 to D3. With dungeon cunning, Rat brings the king to E7.
With a steady hand, our hero brings the pawn to A4, and rat's king advances from E7 to E6. our hero advances the pawn from A4 to A5, while rat sets the king on F7, watching every square.
Without hurry or fear, our hero places the pawn on A6. Rat gives check with the pawn on E4.
A clean strike: our hero's king topples the pawn on E4.
Rat answers by moving the king from F7 to F6, and right after that our hero slides the pawn across the board, from A6 to A7. With dungeon cunning, Rat brings the king to G7.
Promotion: on A8, our hero turns a pawn into a queen.
Rat's king advances from G7 to F7. our hero advances the queen from A8 to B7, and rat sets the king on E7, watching every square.
By taking the pawn on C7, our hero drives Rat into check.
From the dark, Rat pushes the king to E8. By taking the pawn on C6, our hero drives Rat into check.
Rat answers by moving the king from E8 to F8; then our hero slides the queen across the board, from C6 to C7. With dungeon cunning, Rat brings the king to G8.
With a steady hand, our hero brings the pawn to C6, and rat's king advances from G8 to H8. From C8, our hero's queen forces Rat to defend.
Rat sets the king on H7, watching every square, and right after that without hurry or fear, our hero places the pawn on C7. From the dark, Rat pushes the king to G6.
our hero gives check with the queen on E6.
Rat answers by moving the king from G6 to G5. Promotion: on C8, our hero turns a pawn into a queen.
With dungeon cunning, Rat brings the king to H4. With a steady hand, our hero brings the pawn to C5, while rat's king advances from H4 to G5.
our hero advances the queen from C8 to F8, and rat sets the king on H4, watching every square. Without hurry or fear, our hero places the pawn on C6.
From the dark, Rat pushes the king to G5, and right after that our hero's pawn takes C7, leaving C6 behind. Rat answers by moving the king from G5 to H5.
Promotion: on C8, our hero turns a pawn into a queen.
With dungeon cunning, Rat brings the king to H4. With a steady hand, our hero brings the queen to C5, and rat's king advances from H4 to G3.
Check: our hero tightens the net by bringing the queen to C3.
Rat sets the king on H2, watching every square. our hero gives check with the queen on F2.
From the dark, Rat pushes the king to H1; then our hero's king takes D5, leaving E4 behind.
The duel ends in a draw: our hero and Rat withdraw.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 2 min 24 s
- Moves
- 121
- How it ended
- stalemate
- Captures (hero / opponent)
- 9 / 6
- Material captured (hero / opponent)
- 11 / 16
- First capture
- move 2
Floor 1 statistics
Against Rat, heroes have won 43% of 2676 finished games (1138 wins, 431 losses, 1107 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.
This game (121 moves) lasted longer than 89% of the games on this floor.