Battle chronicle
The duel begins: our hero against Rat on floor 1.
our hero answers with fury: the pawn leaps from G2 to F3 and captures the enemy knight.
Neither our hero nor Rat claims victory. A draw on the board.
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The battle, move by move
our hero slides the pawn across the board, from D2 to D3; then with dungeon cunning, Rat brings the pawn to G3. our hero claims the enemy pawn by landing on G3.
Rat's knight advances from D7 to E5. our hero advances the pawn from D3 to D4; then rat sets the king on D7, watching every square.
our hero claims the enemy pawn by landing on C5.
Rat gives check with the knight on F3.
our hero captures the enemy knight: the pawn leaps from G2 to F3.
Rat answers by moving the king from D7 to E6. our hero claims the enemy pawn by landing on A3.
With dungeon cunning, Rat brings the king to D5. With a steady hand, our hero brings the pawn to H3; then rat's pawn advances from A5 to A4.
our hero advances the king from E1 to D2, and right after that rat sets the pawn on E6, watching every square. Without hurry or fear, our hero places the king on C3.
From the dark, Rat pushes the king to E5, while our hero's king takes B4, leaving C3 behind. Rat answers by moving the king from E5 to D4.
our hero captures the enemy pawn: the king leaps from B4 to A4.
With dungeon cunning, Rat brings the king to C3. With a steady hand, our hero brings the king to A5, and right after that rat's king advances from C3 to D2.
our hero advances the king from A5 to A6; then rat sets the king on E1, watching every square. Without hurry or fear, our hero places the king on B7.
Rat's king falls on E2 and tears the pawn from our hero.
our hero captures the enemy pawn: the king leaps from B7 to C7.
Rat answers by moving the king from E2 to D1. our hero claims the enemy pawn by landing on C6.
With dungeon cunning, Rat brings the king to E1. With a steady hand, our hero brings the king to D6; then rat's king advances from E1 to D1.
our hero claims the enemy pawn by landing on E6.
Rat sets the king on C1, watching every square, and without hurry or fear, our hero places the king on F6. From the dark, Rat pushes the king to B2.
our hero claims the enemy pawn by landing on G6.
Rat answers by moving the king from B2 to A1, and our hero slides the pawn across the board, from A3 to A4. With dungeon cunning, Rat brings the king to B2.
With a steady hand, our hero brings the pawn to A5, and right after that rat's king advances from B2 to C1. our hero advances the pawn from A5 to A6; then rat sets the king on B1, watching every square.
Without hurry or fear, our hero places the pawn on A7. Rat's king falls on C2 and tears the pawn from our hero.
our hero's pawn crowns on A8 and becomes a queen.
Rat answers by moving the king from C2 to C1, while our hero slides the pawn across the board, from C5 to C6. With dungeon cunning, Rat brings the king to C2.
With a steady hand, our hero brings the pawn to C7; then rat's king advances from C2 to B1. our hero's pawn crowns on C8 and becomes a queen.
Rat sets the king on A1, watching every square, and without hurry or fear, our hero places the pawn on H4. From the dark, Rat pushes the king to B1.
our hero gives check with the queen on B8.
Rat answers by moving the king from B1 to A1. From C1, our hero's queen forces Rat to defend.
A cruel blow: Rat's king captures our hero's pawn on A2.
With a steady hand, our hero brings the pawn to H5.
The duel ends in a draw: our hero and Rat withdraw.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 3 min 2 s
- Moves
- 63
- How it ended
- stalemate
- Captures (hero / opponent)
- 9 / 3
- Material captured (hero / opponent)
- 11 / 3
- First capture
- move 1
Floor 1 statistics
Against Rat, heroes have won 43% of 2676 finished games (1138 wins, 431 losses, 1107 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.
This game (63 moves) lasted longer than 48% of the games on this floor.