Battle chronicle
A new legend is written: our hero challenges Rat on floor 1.
our hero answers with fury: the pawn leaps from D4 to C5 and captures the enemy knight.
Neither our hero nor Rat claims victory. A draw on the board.
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The battle, move by move
our hero claims the enemy pawn by landing on A3.
From the dark, Rat pushes the king to D8, and our hero's pawn takes F4, leaving F2 behind. Rat answers by moving the king from D8 to E8, while our hero slides the pawn across the board, from G2 to G3.
With dungeon cunning, Rat brings the pawn to E6. With a steady hand, our hero brings the pawn to H4; then rat's king advances from E8 to F7.
our hero advances the pawn from A3 to A4, and right after that rat sets the pawn on E5, watching every square. Without hurry or fear, our hero places the king on F2.
From the dark, Rat pushes the pawn to C4, while our hero's king takes E3, leaving F2 behind. Rat answers by moving the king from F7 to E8, and our hero slides the king across the board, from E3 to E4.
With dungeon cunning, Rat brings the king to E7. With a steady hand, our hero brings the king to E3, and right after that rat's knight advances from D7 to C5.
our hero advances the pawn from D2 to D4; then rat sets the king on D6, watching every square. our hero captures the knight on C5 and leaves Rat in check.
From the dark, Rat pushes the king to D7, and our hero's king takes E4, leaving E3 behind. Rat answers by moving the king from D7 to D8.
our hero claims the enemy pawn by landing on E5.
With dungeon cunning, Rat brings the king to C8. With a steady hand, our hero brings the king to F6; then rat's king advances from C8 to B7.
our hero claims the enemy pawn by landing on G6.
Rat sets the king on C8, watching every square, and without hurry or fear, our hero places the pawn on H5. From the dark, Rat pushes the pawn to C3, while our hero's pawn takes H6, leaving H5 behind.
Rat answers by moving the king from C8 to D7, and our hero slides the pawn across the board, from H6 to H7. With dungeon cunning, Rat brings the king to C8.
our hero's pawn crowns on H8 and becomes a queen.
Rat's king advances from C8 to B7. our hero advances the queen from H8 to H4; then rat sets the king on B8, watching every square.
our hero claims the enemy pawn by landing on G4.
From the dark, Rat pushes the king to A8. From C8, our hero's queen forces Rat to defend.
Rat answers by moving the king from A8 to A7. our hero captures the pawn on C7 and leaves Rat in check.
With dungeon cunning, Rat brings the king to A8. With a steady hand, our hero brings the queen to B6.
The duel ends in a draw: our hero and Rat withdraw.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 2 min 16 s
- Moves
- 47
- How it ended
- stalemate
- Captures (hero / opponent)
- 6 / 0
- Material captured (hero / opponent)
- 8 / 0
- First capture
- move 0
Floor 1 statistics
Against Rat, heroes have won 43% of 2676 finished games (1138 wins, 431 losses, 1107 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.
This game (47 moves) lasted longer than 26% of the games on this floor.