Battle chronicle
A new legend is written: our hero challenges Rat on floor 1.
Rat moves its king from F6 to E5 and topples our hero's queen!
In the end, our hero delivers checkmate and Rat flees the board.
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The battle, move by move
our hero claims the enemy pawn by landing on A3.
Rat answers by moving the king from E8 to D8, and our hero slides the pawn across the board, from C2 to C4. With dungeon cunning, Rat brings the pawn to E5.
With a steady hand, our hero brings the pawn to E4, and right after that rat's pawn advances from A5 to A4. our hero advances the pawn from D2 to D3; then rat sets the king on E8, watching every square.
Without hurry or fear, our hero places the pawn on G4. From the dark, Rat pushes the king to D8, and our hero's pawn takes H4, leaving H2 behind.
Rat answers by moving the king from D8 to C8, while our hero slides the pawn across the board, from H4 to H5. With dungeon cunning, Rat brings the king to D8.
our hero captures the enemy pawn: the pawn leaps from H5 to G6.
Rat's pawn advances from D7 to D6. our hero advances the pawn from G6 to G7, and right after that rat sets the pawn on D5, watching every square.
our hero captures the enemy pawn: the pawn leaps from E4 to D5.
From the dark, Rat pushes the king to E7. our hero claims the enemy pawn by landing on C6.
Rat answers by moving the king from E7 to D8. our hero's pawn crowns on G8 and becomes a queen.
With dungeon cunning, Rat brings the king to E7. With a steady hand, our hero brings the queen to D5, and right after that rat's king advances from E7 to F6.
our hero captures the pawn on E5 and leaves Rat in check.
A cruel blow: Rat's king captures our hero's queen on E5.
Without hurry or fear, our hero places the pawn on G5. From the dark, Rat pushes the king to D6, and our hero's pawn takes G6, leaving G5 behind.
A cruel blow: Rat's king captures our hero's pawn on C6.
our hero slides the pawn across the board, from G6 to G7, and right after that with dungeon cunning, Rat brings the king to D7. our hero's pawn crowns on G8 and becomes a queen.
Rat's king advances from D7 to D6. our hero advances the queen from G8 to G5, and right after that rat sets the pawn on C6, watching every square.
our hero captures the pawn on C5 and leaves Rat in check.
From the dark, Rat pushes the king to C7, while our hero's queen takes B4, leaving C5 behind. Rat answers by moving the king from C7 to D7.
our hero captures the enemy pawn: the queen leaps from B4 to A4.
With dungeon cunning, Rat brings the king to E8. our hero captures the pawn on C6 and leaves Rat in check.
Rat's king advances from E8 to F8. our hero gives check with the queen on F6.
Rat sets the king on E8, watching every square. From H8, our hero's queen forces Rat to defend.
From the dark, Rat pushes the king to F7, and our hero's pawn takes C5, leaving C4 behind. Rat answers by moving the king from F7 to E6, while our hero slides the pawn across the board, from C5 to C6.
With dungeon cunning, Rat brings the king to F7. With a steady hand, our hero brings the pawn to C7; then rat's king advances from F7 to E7.
our hero's pawn crowns on C8 and becomes a queen.
Rat sets the king on D6, watching every square, and without hurry or fear, our hero places the queen on E8. From the dark, Rat pushes the king to C7.
From E7, our hero's queen forces Rat to defend.
Rat answers by moving the king from C7 to B6. Check: our hero tightens the net by bringing the queen to H6.
With dungeon cunning, Rat brings the king to A5. With a steady hand, our hero brings the queen to E4, and right after that rat's king advances from A5 to B5.
From A4, our hero's queen forces Rat to defend.
A cruel blow: Rat's king captures our hero's queen on A4.
Without hurry or fear, our hero places the bishop on G5. Rat's king falls on A3 and tears the pawn from our hero.
our hero's bishop takes F6, leaving G5 behind. Rat answers by moving the king from A3 to A4, while our hero slides the bishop across the board, from F6 to C3.
With dungeon cunning, Rat brings the king to A3. Check: our hero tightens the net by bringing the bishop to B2.
A cruel blow: Rat's king captures our hero's bishop on B2.
our hero advances the king from E1 to F1, and right after that rat sets the king on C2, watching every square. Without hurry or fear, our hero places the pawn on D4.
From the dark, Rat pushes the king to D1, while our hero's king takes G2, leaving F1 behind. Rat answers by moving the king from D1 to C2, and our hero slides the pawn across the board, from D4 to D5.
With dungeon cunning, Rat brings the king to B1. With a steady hand, our hero brings the pawn to A3, and right after that rat's king advances from B1 to A2.
our hero advances the pawn from A3 to A4; then rat sets the king on B3, watching every square. Without hurry or fear, our hero places the pawn on A5.
From the dark, Rat pushes the king to C2, and our hero's pawn takes A6, leaving A5 behind. Rat answers by moving the king from C2 to D1, while our hero slides the pawn across the board, from A6 to A7.
With dungeon cunning, Rat brings the king to E1. our hero's pawn crowns on A8 and becomes a queen.
Rat's king advances from E1 to D1. From A1, our hero's queen forces Rat to defend.
Rat sets the king on C2, watching every square, and without hurry or fear, our hero places the pawn on D6. From the dark, Rat pushes the king to B3.
our hero gives check with the queen on D1.
Rat answers by moving the king from B3 to B4, and our hero slides the pawn across the board, from D6 to D7. With dungeon cunning, Rat brings the king to C5.
our hero's pawn crowns on D8 and becomes a queen.
Rat's king advances from C5 to B5. our hero gives check with the queen on D5.
Rat sets the king on B4, watching every square. From B1, our hero's queen forces Rat to defend.
From the dark, Rat pushes the king to A4. our hero delivers the final mate from A6.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 1 min 45 s
- Moves
- 111
- How it ended
- checkmate
- Captures (hero / opponent)
- 8 / 5
- Material captured (hero / opponent)
- 8 / 23
- First capture
- move 0
Floor 1 statistics
Against Rat, heroes have won 43% of 2676 finished games (1138 wins, 431 losses, 1107 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.
This game (111 moves) lasted longer than 86% of the games on this floor.