Battle chronicle

The duel begins: our hero against Rat on floor 1.

our hero's king lands on B2 and defeats Rat's queen!

The duel ends in a draw: our hero and Rat withdraw.

Loading…

The battle, move by move

our hero captures the enemy pawn: the bishop leaps from C1 to A3.

From the dark, Rat pushes the pawn to E6. our hero claims the enemy pawn by landing on C5.

Rat answers by moving the knight from D7 to B8, and our hero slides the bishop across the board, from C5 to D4. With dungeon cunning, Rat brings the king to F8.

With a steady hand, our hero brings the bishop to E3, and right after that rat's king advances from F8 to E8. our hero advances the knight from G1 to F3.

A cruel blow: Rat's pawn captures our hero's knight on F3.

Without hurry or fear, our hero places the bishop on F2. From the dark, Rat pushes the pawn to G5, and our hero's bishop takes G3, leaving F2 behind.

Rat answers by moving the knight from B8 to A6. our hero claims the enemy pawn by landing on C7.

Rat's knight falls on C7 and tears the bishop from our hero.

With a steady hand, our hero brings the king to F2; then rat's knight advances from C7 to B5. our hero claims the enemy pawn by landing on F3.

Rat sets the pawn on A4, watching every square, and without hurry or fear, our hero places the king on G4. From the dark, Rat pushes the knight to D4.

our hero claims the enemy pawn by landing on G5.

Rat answers by moving the pawn from E6 to E5, and our hero slides the king across the board, from G5 to F6. With dungeon cunning, Rat brings the king to D7.

our hero claims the enemy pawn by landing on E5.

Check from Rat: the knight plants itself on F3.

our hero advances the king from E5 to F4; then rat sets the knight on E1, watching every square. Without hurry or fear, our hero places the king on E5.

From the dark, Rat pushes the knight to C2, and our hero's king takes F6, leaving E5 behind. Rat answers by moving the knight from C2 to E3, while our hero slides the king across the board, from F6 to E5.

With dungeon cunning, Rat brings the knight to F5. our hero captures the enemy knight: the king leaps from E5 to F5.

Rat's king advances from D7 to E7. our hero advances the king from F5 to E5, and right after that rat sets the king on E8, watching every square.

Without hurry or fear, our hero places the king on D6. From the dark, Rat pushes the king to F8. our hero claims the enemy pawn by landing on C6.

Rat answers by moving the pawn from A4 to A3, and our hero slides the king across the board, from C6 to B5. With dungeon cunning, Rat brings the king to G8.

With a steady hand, our hero brings the king to B4, and right after that rat's pawn advances from A3 to A2. our hero advances the king from B4 to B3.

On A1, Rat promotes and gains a reinforcing queen.

Without hurry or fear, our hero places the king on C2. Check from Rat: the queen plants itself on B2.

our hero captures the enemy queen: the king leaps from C2 to B2.

Draw. The dungeon keeps the names of our hero and Rat.

Game details

Hero's colour
White
Time control
10+0
Actual duration
52 s
Moves
53
How it ended
draw
Captures (hero / opponent)
9 / 2
Material captured (hero / opponent)
19 / 6
First capture
move 0

Floor 1 statistics

Against Rat, heroes have won 43% of 2676 finished games (1138 wins, 431 losses, 1107 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.

This game (53 moves) lasted longer than 35% of the games on this floor.

More from floor 1