Battle chronicle

our hero draws pieces against Rat. The dungeon watches in silence.

our hero answers with fury: the bishop leaps from C7 to B8 and captures the enemy knight.

Neither our hero nor Rat claims victory. A draw on the board.

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The battle, move by move

A clean strike: our hero's bishop topples the pawn on A3.

Rat's pawn advances from C5 to C4. From A3 to E7, our hero's bishop swallows Rat's pawn.

Rat sets the pawn on G3, watching every square; then without hurry or fear, our hero places the bishop on H4. From the dark, Rat pushes the knight to B8.

From H4 to G3, our hero's bishop swallows Rat's pawn.

Rat answers by moving the pawn from A5 to A4. A clean strike: our hero's bishop topples the pawn on C7.

With dungeon cunning, Rat brings the pawn to G5. From C7 to B8, our hero's bishop swallows Rat's knight.

Rat's king advances from E8 to D7. our hero advances the bishop from B8 to F4, while rat sets the king on C8, watching every square.

From F4 to G5, our hero's bishop swallows Rat's pawn.

From the dark, Rat pushes the pawn to A3; then our hero's bishop takes C1, leaving G5 behind. Rat answers by moving the king from C8 to C7.

From C1 to A3, our hero's bishop swallows Rat's pawn.

With dungeon cunning, Rat brings the king to B7. With a steady hand, our hero brings the bishop to D6, while rat's king advances from B7 to B6.

our hero advances the bishop from D6 to E5, and rat sets the king on A6, watching every square. Without hurry or fear, our hero places the bishop on D4.

From the dark, Rat pushes the pawn to C3. From D4 to C3, our hero's bishop swallows Rat's pawn.

Rat answers by moving the pawn from C6 to C5; then our hero slides the bishop across the board, from C3 to D4. With dungeon cunning, Rat brings the pawn to C4.

With a steady hand, our hero brings the bishop to A7, and rat's king advances from A6 to B7. our hero advances the bishop from A7 to F2, while rat sets the king on C7, watching every square.

our hero gives check with the bishop on G3.

From the dark, Rat pushes the king to D7; then our hero's bishop takes H4, leaving G3 behind. Rat answers by moving the king from D7 to E8, and right after that our hero slides the bishop across the board, from H4 to G5.

With dungeon cunning, Rat brings the pawn to C3. With a steady hand, our hero brings the bishop to D2, while rat's king advances from E8 to D8.

From D2 to C3, our hero's bishop swallows Rat's pawn.

The duel ends in a draw: our hero and Rat withdraw.

Game details

Hero's colour
White
Time control
10+0
Actual duration
1 min 32 s
Moves
43
How it ended
draw
Captures (hero / opponent)
9 / 0
Material captured (hero / opponent)
11 / 0
First capture
move 0

Floor 1 statistics

Against Rat, heroes have won 43% of 2676 finished games (1138 wins, 431 losses, 1107 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.

This game (43 moves) lasted longer than 22% of the games on this floor.

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