Battle chronicle
The duel begins: our hero against Rat on floor 1.
With an adventurer's precision, our hero takes the rival knight on B6.
Rat falls to our hero's mate. The legend grows.
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The battle, move by move
our hero captures the enemy pawn: the pawn leaps from B2 to A3.
From the dark, Rat pushes the knight to B8, while our hero's pawn takes C3, leaving C2 behind. Rat answers by moving the king from E8 to F8, and our hero slides the pawn across the board, from D2 to D4.
With dungeon cunning, Rat brings the king to G8. our hero claims the enemy pawn by landing on C5.
Rat's pawn advances from A5 to A4. our hero advances the pawn from F2 to F3; then rat sets the pawn on E5, watching every square.
our hero claims the enemy pawn by landing on G4.
From the dark, Rat pushes the king to F8, and our hero's pawn takes H4, leaving H2 behind. Rat answers by moving the king from F8 to E7, while our hero slides the pawn across the board, from H4 to H5.
With dungeon cunning, Rat brings the knight to D7. our hero captures the enemy pawn: the pawn leaps from H5 to G6.
Rat's knight advances from D7 to B6. our hero claims the enemy knight by landing on B6.
Rat sets the pawn on E4, watching every square, and without hurry or fear, our hero places the pawn on G7. From the dark, Rat pushes the king to D7.
our hero's pawn crowns on G8 and becomes a queen.
Rat answers by moving the pawn from C6 to C5. our hero captures the enemy pawn: the pawn leaps from B6 to C7.
A cruel blow: Rat's king captures our hero's pawn on C7.
With a steady hand, our hero brings the pawn to G5, and right after that rat's king advances from C7 to D6. Check: our hero tightens the net by bringing the queen to D8.
Rat sets the king on E5, watching every square. our hero gives check with the queen on F6.
From the dark, Rat pushes the king to D5, and our hero's pawn takes G6, leaving G5 behind. Rat answers by moving the king from D5 to C4, while our hero slides the pawn across the board, from G6 to G7.
With dungeon cunning, Rat brings the king to D5. And it is checkmate: our hero ends the game on G8.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 2 min 15 s
- Moves
- 37
- How it ended
- checkmate
- Captures (hero / opponent)
- 6 / 1
- Material captured (hero / opponent)
- 8 / 1
- First capture
- move 0
Floor 1 statistics
Against Rat, heroes have won 43% of 2676 finished games (1138 wins, 431 losses, 1107 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.
This game (37 moves) lasted longer than 16% of the games on this floor.