Battle chronicle
The duel begins: our hero against Rat on floor 1.
our hero's pawn lands on G4 and defeats Rat's pawn!
our hero falls to Rat's mate. The dungeon does not forgive.
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The battle, move by move
our hero advances the pawn from E2 to E4; then rat sets the pawn on E5, watching every square. Without hurry or fear, our hero places the pawn on F3.
From the dark, Rat pushes the king to D8. our hero captures the enemy pawn: the pawn leaps from F3 to G4.
A cruel blow: Rat's pawn captures our hero's pawn on B2.
our hero slides the king across the board, from E1 to F2, and right after that with dungeon cunning, Rat brings the pawn to C4. With a steady hand, our hero brings the king to F1; then rat's pawn advances from C4 to C3.
our hero claims the enemy pawn by landing on C3.
On B1, Rat promotes and gains a reinforcing queen.
Without hurry or fear, our hero places the king on F2. After toppling the pawn on C2, Rat threatens our hero's king.
our hero's king takes F1, leaving F2 behind. Rat answers by moving the queen from C2 to A4, and our hero slides the pawn across the board, from C3 to C4.
After toppling the pawn on C4, Rat threatens our hero's king.
With a steady hand, our hero brings the king to E1, and right after that rat's knight advances from D7 to C5. our hero advances the king from E1 to D1.
Check from Rat: the queen plants itself on D4.
Without hurry or fear, our hero places the king on C1. Rat gives check with the queen on A1.
our hero's king takes D2, leaving C1 behind. Rat's queen reaches B2 and threatens our hero's king.
our hero slides the king across the board, from D2 to E1, and right after that with dungeon cunning, Rat brings the knight to A6. With a steady hand, our hero brings the pawn to G5; then rat's queen advances from B2 to B3.
our hero advances the pawn from H2 to H4, and right after that rat sets the queen on B8, watching every square. Without hurry or fear, our hero places the pawn on H5.
Check from Rat: the queen plants itself on B4.
our hero's king takes F2, leaving E1 behind. Rat's queen falls on E4 and tears the pawn from our hero.
our hero captures the enemy pawn: the pawn leaps from H5 to G6.
Rat's queen reaches F5 and threatens our hero's king.
With a steady hand, our hero brings the king to E2. Check from Rat: the queen plants itself on C2.
our hero advances the king from E2 to F1. Rat gives check with the queen on F5.
Without hurry or fear, our hero places the king on G1. From the dark, Rat pushes the queen to E6, and our hero's king takes H1, leaving G1 behind.
Rat answers by moving the knight from A6 to B4, while our hero slides the pawn across the board, from G6 to G7. With dungeon cunning, Rat brings the queen to G8.
With a steady hand, our hero brings the king to G1. A cruel blow: Rat's queen captures our hero's pawn on G7.
our hero advances the pawn from G2 to G4, and right after that rat sets the knight on D5, watching every square. Without hurry or fear, our hero places the pawn on G6.
A cruel blow: Rat's queen captures our hero's pawn on G6.
our hero's king takes F1, leaving G1 behind. Rat answers by moving the pawn from E5 to E4, and our hero slides the king across the board, from F1 to F2.
A cruel blow: Rat's queen captures our hero's pawn on G4.
With a steady hand, our hero brings the king to F1, and right after that rat's king advances from D8 to D7. our hero advances the king from F1 to E1; then rat sets the queen on F4, watching every square.
Without hurry or fear, our hero places the pawn on A4. From the dark, Rat pushes the king to E6, and our hero's king takes D1, leaving E1 behind.
Rat answers by moving the queen from F4 to F5, while our hero slides the king across the board, from D1 to C1. With dungeon cunning, Rat brings the king to E5.
With a steady hand, our hero brings the king to D1; then rat's queen advances from F5 to F8. our hero advances the king from D1 to C1, and right after that rat sets the pawn on E3, watching every square.
Without hurry or fear, our hero places the king on D1. From the dark, Rat pushes the queen to B4, while our hero's king takes C1, leaving D1 behind.
Rat answers by moving the queen from B4 to E4, and our hero slides the king across the board, from C1 to B2. With dungeon cunning, Rat brings the pawn to C5.
With a steady hand, our hero brings the king to C1, and right after that rat's queen advances from E4 to H4. our hero advances the king from C1 to B1; then rat sets the queen on H5, watching every square.
Without hurry or fear, our hero places the king on B2. From the dark, Rat pushes the queen to G4, and our hero's king takes B3, leaving B2 behind.
Rat answers by moving the pawn from C7 to C6, while our hero slides the king across the board, from B3 to A3. With dungeon cunning, Rat brings the pawn to C4.
With a steady hand, our hero brings the king to A2; then rat's queen advances from G4 to E4. our hero advances the king from A2 to B2, and right after that rat sets the pawn on E2, watching every square.
Without hurry or fear, our hero places the king on C1. From the dark, Rat pushes the king to F4, while our hero's king takes D2, leaving C1 behind.
Rat answers by moving the king from F4 to G4, and our hero slides the king across the board, from D2 to E1. With dungeon cunning, Rat brings the king to G5.
With a steady hand, our hero brings the king to F2. Mate. Rat closes the net and our hero falls on E1.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 6 min 5 s
- Moves
- 100
- How it ended
- checkmate
- Captures (hero / opponent)
- 3 / 7
- Material captured (hero / opponent)
- 3 / 7
- First capture
- move 2
Floor 1 statistics
Against Rat, heroes have won 43% of 2676 finished games (1138 wins, 431 losses, 1107 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.
This game (100 moves) lasted longer than 82% of the games on this floor.