Battle chronicle

In the depths of Sewers, our hero faces Rat.

Rat advances its king to H8 and claims our queen.

Rat falls to our hero's mate. The legend grows.

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The battle, move by move

our hero's pawn takes B3, leaving B2 behind. Rat answers by moving the knight from D7 to B8; then our hero slides the pawn across the board, from H2 to H3.

With dungeon cunning, Rat brings the pawn to E6. With a steady hand, our hero brings the pawn to E4. Rat moves the pawn from G4 to H3 and topples our hero's pawn.

A clean strike: our hero's pawn topples the pawn on H3.

Rat sets the knight on A6, watching every square, and right after that without hurry or fear, our hero places the pawn on E5. From the dark, Rat pushes the king to D8; then our hero's pawn takes C3, leaving C2 behind.

Rat answers by moving the knight from A6 to B8, and right after that our hero slides the pawn across the board, from B3 to B4. With dungeon cunning, Rat brings the pawn to C4.

A clean strike: our hero's pawn topples the pawn on A5.

Rat's knight advances from B8 to A6. our hero advances the pawn from H3 to H4, and rat sets the knight on B4, watching every square.

A clean strike: our hero's pawn topples the knight on B4.

From the dark, Rat pushes the king to E8, and right after that our hero's pawn takes A6, leaving A5 behind. Rat answers by moving the king from E8 to E7; then our hero slides the pawn across the board, from A6 to A7.

With dungeon cunning, Rat brings the king to F7. Promotion: on A8, our hero turns a pawn into a queen.

Rat's pawn advances from C4 to C3. A clean strike: our hero's queen topples the pawn on A3.

Rat sets the pawn on G5, watching every square. From A3 to C3, our hero's queen swallows Rat's pawn.

From the dark, Rat pushes the king to E8; then our hero's queen takes G3, leaving C3 behind. Rat answers by moving the king from E8 to D7.

From G3 to G5, our hero's queen swallows Rat's pawn.

With dungeon cunning, Rat brings the king to E8. With a steady hand, our hero brings the queen to G2, while rat's pawn advances from C6 to C5.

our hero gives check with the queen on C6.

Rat sets the king on F7, watching every square. By taking the pawn on C7, our hero drives Rat into check.

From the dark, Rat pushes the king to G8. From C7 to C5, our hero's queen swallows Rat's pawn.

Rat answers by moving the king from G8 to H7. our hero gives check with the queen on E7.

With dungeon cunning, Rat brings the king to H6. By taking the pawn on E6, our hero drives Rat into check.

Rat's king advances from H6 to H7. our hero advances the pawn from H4 to H5, while rat sets the king on G7, watching every square.

our hero gives check with the pawn on H6.

From the dark, Rat pushes the king to F8; then our hero's pawn takes H7, leaving H6 behind. Rat answers by moving the king from F8 to G7.

Promotion: on H8, our hero turns a pawn into a queen.

Rat moves the king from G7 to H8 and topples our hero's queen.

our hero gives check with the queen on F6.

Rat's king advances from H8 to H7. our hero advances the pawn from B4 to B5, and rat sets the king on G8, watching every square.

Without hurry or fear, our hero places the pawn on B6. From the dark, Rat pushes the king to H7, and right after that our hero's pawn takes B7, leaving B6 behind.

Rat answers by moving the king from H7 to G8. Promotion: on B8, our hero turns a pawn into a queen.

With dungeon cunning, Rat brings the king to H7. our hero delivers the final mate from H8.

Game details

Hero's colour
White
Time control
10+0
Actual duration
2 min 52 s
Moves
65
How it ended
checkmate
Captures (hero / opponent)
9 / 2
Material captured (hero / opponent)
11 / 10
First capture
move 3

Floor 1 statistics

Against Rat, heroes have won 43% of 2676 finished games (1138 wins, 431 losses, 1107 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.

This game (65 moves) lasted longer than 51% of the games on this floor.

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