Battle chronicle

In the depths of Sewers, our hero faces Rat.

With an adventurer's precision, our hero takes the rival knight on H7.

Rat falls to our hero's mate. The legend grows.

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The battle, move by move

our hero advances the pawn from E2 to E3, and rat sets the pawn on E6, watching every square. Without hurry or fear, our hero places the pawn on C3.

From the dark, Rat pushes the pawn to C4, and right after that our hero's pawn takes G3, leaving G2 behind. Rat answers by moving the pawn from G6 to G5; then our hero slides the pawn across the board, from E3 to E4.

With dungeon cunning, Rat brings the knight to B8. From B2 to A3, our hero's pawn swallows Rat's pawn.

Rat's king advances from E8 to F7. our hero advances the pawn from A3 to A4, while rat sets the knight on D7, watching every square.

Without hurry or fear, our hero places the pawn on D4. From the dark, Rat pushes the knight to F8; then our hero's pawn takes H4, leaving H2 behind.

Rat answers by moving the king from F7 to G8. From H4 to G5, our hero's pawn swallows Rat's pawn.

With dungeon cunning, Rat brings the knight to H7. With a steady hand, our hero brings the pawn to G6, while rat's king advances from G8 to F8.

From G6 to H7, our hero's pawn swallows Rat's knight.

Rat sets the king on F7, watching every square. Promotion: on H8, our hero turns a pawn into a queen.

From the dark, Rat pushes the king to E7, and right after that our hero's queen takes H5, leaving H8 behind. Rat answers by moving the king from E7 to D8.

A clean strike: our hero's queen topples the pawn on G4.

With dungeon cunning, Rat brings the pawn to E5. From D4 to E5, our hero's pawn swallows Rat's pawn.

Rat's king advances from D8 to E8. our hero advances the pawn from E5 to E6, while rat sets the king on E7, watching every square.

From G5, our hero's queen forces Rat to defend.

Rat moves the king from E7 to E6 and topples our hero's pawn.

A clean strike: our hero's queen topples the pawn on A5.

Rat answers by moving the pawn from C6 to C5. From A5 to C5, our hero's queen swallows Rat's pawn.

With dungeon cunning, Rat brings the king to F7. With a steady hand, our hero brings the pawn to A5, while rat's king advances from F7 to E8.

our hero advances the pawn from A5 to A6, and rat sets the king on F7, watching every square. Without hurry or fear, our hero places the pawn on A7.

From the dark, Rat pushes the king to E6. Promotion: on A8, our hero turns a pawn into a queen.

Rat answers by moving the pawn from C7 to C6; then our hero slides the pawn across the board, from G3 to G4. With dungeon cunning, Rat brings the king to D7.

With a steady hand, our hero brings the pawn to G5, and rat's king advances from D7 to E6. our hero advances the pawn from G5 to G6, while rat sets the king on D7, watching every square.

Without hurry or fear, our hero places the pawn on G7. From the dark, Rat pushes the king to C7.

Promotion: on G8, our hero turns a pawn into a queen.

Rat answers by moving the king from C7 to D7, and right after that our hero slides the queen across the board, from C5 to H5. With dungeon cunning, Rat brings the king to D6.

With a steady hand, our hero brings the queen to A6, while rat's king advances from D6 to D7. our hero gives check with the queen on G7.

Rat sets the king on D6, watching every square. From F8, our hero's queen forces Rat to defend.

From the dark, Rat pushes the king to C7. our hero delivers the final mate from H7.

Game details

Hero's colour
White
Time control
10+0
Actual duration
3 min 25 s
Moves
65
How it ended
checkmate
Captures (hero / opponent)
7 / 1
Material captured (hero / opponent)
9 / 1
First capture
move 4

Floor 1 statistics

Against Rat, heroes have won 43% of 2676 finished games (1138 wins, 431 losses, 1107 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.

This game (65 moves) lasted longer than 51% of the games on this floor.

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