Battle chronicle

The duel begins: our hero against Rat on floor 1.

Rat advances its pawn to D4 and claims our bishop.

Rat falls to our hero's mate. The legend grows.

Loading…

The battle, move by move

Without hurry or fear, our hero places the pawn on D3. From the dark, Rat pushes the pawn to E5. our hero claims the enemy pawn by landing on A3.

Rat answers by moving the pawn from A5 to A4, and our hero slides the pawn across the board, from G2 to G3. With dungeon cunning, Rat brings the king to D8.

With a steady hand, our hero brings the pawn to G4, and right after that rat's pawn advances from G6 to G5. our hero advances the pawn from H2 to H3; then rat sets the pawn on C5, watching every square.

Without hurry or fear, our hero places the pawn on C3. From the dark, Rat pushes the king to C8. our hero captures the enemy pawn: the bishop leaps from C1 to G5.

Rat answers by moving the pawn from D7 to D5, while our hero slides the bishop across the board, from G5 to D2. With dungeon cunning, Rat brings the king to B7.

With a steady hand, our hero brings the pawn to C4; then rat's pawn advances from D5 to D4. our hero advances the pawn from E2 to E3, and right after that rat sets the king on A6, watching every square.

Without hurry or fear, our hero places the pawn on E4. From the dark, Rat pushes the king to B6, while our hero's pawn takes F3, leaving F2 behind.

Rat answers by moving the king from B6 to B7, and our hero slides the bishop across the board, from D2 to A5. With dungeon cunning, Rat brings the king to A8.

our hero claims the enemy pawn by landing on C7.

Rat's king advances from A8 to A7. our hero captures the enemy pawn: the bishop leaps from C7 to E5.

Rat sets the king on A6, watching every square. our hero claims the enemy pawn by landing on D4.

Rat's pawn falls on D4 and tears the bishop from our hero.

our hero's king takes D2, leaving E1 behind. Rat answers by moving the king from A6 to A7, while our hero slides the pawn across the board, from G4 to G5.

With dungeon cunning, Rat brings the king to B8. With a steady hand, our hero brings the pawn to G6; then rat's king advances from B8 to B7.

our hero advances the pawn from G6 to G7, and right after that rat sets the king on A6, watching every square. our hero's pawn crowns on G8 and becomes a queen.

From the dark, Rat pushes the king to B7, while our hero's pawn takes E5, leaving E4 behind. Rat answers by moving the king from B7 to C6, and our hero slides the pawn across the board, from E5 to E6.

With dungeon cunning, Rat brings the king to C7. With a steady hand, our hero brings the pawn to E7, and right after that rat's king advances from C7 to C6.

our hero's pawn crowns on E8 and becomes a queen.

Rat sets the king on C7, watching every square, while without hurry or fear, our hero places the queen on E4. From the dark, Rat pushes the king to D7.

our hero captures the pawn on D4 and leaves Rat in check.

Rat answers by moving the king from D7 to C7. our hero gives check with the queen on C5.

With dungeon cunning, Rat brings the king to D7. With a steady hand, our hero brings the queen to B4; then rat's king advances from D7 to C7.

our hero claims the enemy pawn by landing on A4.

Rat sets the king on B6, watching every square, and without hurry or fear, our hero places the queen on A8. From the dark, Rat pushes the king to C7.

From G7, our hero's queen forces Rat to defend.

Rat answers by moving the king from C7 to B6. Check: our hero tightens the net by bringing the queen to D8.

With dungeon cunning, Rat brings the king to A6. our hero gives check with the queen on G6.

Rat's king advances from A6 to B7. From D5, our hero's queen forces Rat to defend.

Rat sets the king on B8, watching every square, while without hurry or fear, our hero places the pawn on H4. From the dark, Rat pushes the king to C7, and our hero's pawn takes H5, leaving H4 behind.

Rat answers by moving the king from C7 to C8, while our hero slides the pawn across the board, from H5 to H6. With dungeon cunning, Rat brings the king to C7.

With a steady hand, our hero brings the pawn to H7; then rat's king advances from C7 to B8. our hero's pawn crowns on H8 and becomes a queen.

Rat sets the king on C7, watching every square. From H7, our hero's queen forces Rat to defend.

From the dark, Rat pushes the king to C8, while our hero's queen takes G7, leaving G6 behind. Rat answers by moving the king from C8 to B8.

And it is checkmate: our hero ends the game on H8.

Game details

Hero's colour
White
Time control
10+0
Actual duration
7 min 10 s
Moves
85
How it ended
checkmate
Captures (hero / opponent)
7 / 1
Material captured (hero / opponent)
7 / 3
First capture
move 1

Floor 1 statistics

Against Rat, heroes have won 43% of 2676 finished games (1138 wins, 431 losses, 1107 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.

This game (85 moves) lasted longer than 72% of the games on this floor.

More from floor 1