Battle chronicle

our hero draws pieces against Rat. The dungeon watches in silence.

our hero's pawn lands on F6 and defeats Rat's knight!

The duel ends in a draw: our hero and Rat withdraw.

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The battle, move by move

A clean strike: our hero's pawn topples the pawn on A3.

Rat's knight advances from D7 to F6. our hero advances the pawn from F2 to F3, and rat sets the knight on G8, watching every square.

A clean strike: our hero's pawn topples the pawn on G4.

From the dark, Rat pushes the pawn to G5, and right after that our hero's pawn takes E3, leaving E2 behind. Rat answers by moving the pawn from C5 to C4; then our hero slides the pawn across the board, from D2 to D3.

With dungeon cunning, Rat brings the pawn to C5. From D3 to C4, our hero's pawn swallows Rat's pawn.

Rat's pawn advances from C7 to C6. our hero advances the pawn from A3 to A4, while rat sets the pawn on E5, watching every square.

Without hurry or fear, our hero places the pawn on H3. From the dark, Rat pushes the king to F7; then our hero's pawn takes G3, leaving G2 behind.

Rat answers by moving the king from F7 to F6, and right after that our hero slides the pawn across the board, from H3 to H4. With dungeon cunning, Rat brings the king to E6.

A clean strike: our hero's pawn topples the pawn on G5.

Rat's pawn advances from E5 to E4. our hero advances the pawn from G5 to G6, and rat sets the knight on F6, watching every square.

Without hurry or fear, our hero places the pawn on G5. From the dark, Rat pushes the king to E7. By taking the knight on F6, our hero drives Rat into check.

Rat answers by moving the king from E7 to E6; then our hero slides the pawn across the board, from G6 to G7. With dungeon cunning, Rat brings the king to F5.

Promotion: on G8, our hero turns a pawn into a queen.

Rat's king advances from F5 to E5. our hero advances the pawn from F6 to F7, while rat sets the king on E6, watching every square.

Promotion: on F8, our hero turns a pawn into a queen.

From the dark, Rat pushes the king to E5. By taking the pawn on C5, our hero drives Rat into check.

Rat answers by moving the king from E5 to F6. our hero gives check with the queen on H8.

With dungeon cunning, Rat brings the king to E6. By taking the pawn on C6, our hero drives Rat into check.

Rat's king advances from E6 to F5. Check: our hero tightens the net by bringing the queen to F8.

Rat sets the king on G4, watching every square. By taking the pawn on E4, our hero drives Rat into check.

From the dark, Rat pushes the king to H3. From H6, our hero's queen forces Rat to defend.

Rat moves the king from H3 to G3 and topples our hero's pawn.

our hero slides the king across the board, from E1 to E2.

Draw. The dungeon keeps the names of our hero and Rat.

Game details

Hero's colour
White
Time control
10+0
Actual duration
13 min 27 s
Moves
49
How it ended
stalemate
Captures (hero / opponent)
8 / 1
Material captured (hero / opponent)
10 / 1
First capture
move 0

Floor 1 statistics

Against Rat, heroes have won 43% of 2676 finished games (1138 wins, 431 losses, 1107 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.

This game (49 moves) lasted longer than 29% of the games on this floor.

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