Battle chronicle

our hero draws pieces against Rat. The dungeon watches in silence.

With an adventurer's precision, our hero takes the rival pawn on E5.

Draw. The dungeon keeps the names of our hero and Rat.

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The battle, move by move

With a steady hand, our hero brings the pawn to B3, while rat's pawn advances from E7 to E6. From C1 to A3, our hero's bishop swallows Rat's pawn.

Rat sets the pawn on A4, watching every square. A clean strike: our hero's pawn topples the pawn on A4.

From the dark, Rat pushes the king to F7, and right after that our hero's bishop takes B2, leaving A3 behind. Rat answers by moving the pawn from C6 to C5; then our hero slides the pawn across the board, from C2 to C3.

With dungeon cunning, Rat brings the king to G7. Check: our hero tightens the net by bringing the pawn to C4.

Rat's king advances from G7 to F7. our hero advances the bishop from B2 to H8, while rat sets the king on F8, watching every square.

Without hurry or fear, our hero places the bishop on C3. From the dark, Rat pushes the king to G8; then our hero's pawn takes E4, leaving E2 behind.

Rat answers by moving the king from G8 to H7, and right after that our hero slides the pawn across the board, from D2 to D4. With dungeon cunning, Rat brings the king to G8.

With a steady hand, our hero brings the pawn to F3, while rat's king advances from G8 to G7. our hero advances the pawn from G2 to G3, and rat sets the king on G8, watching every square.

Without hurry or fear, our hero places the bishop on A5. From the dark, Rat pushes the pawn to G5. From A5 to C7, our hero's bishop swallows Rat's pawn.

Rat answers by moving the pawn from E6 to E5. A clean strike: our hero's bishop topples the pawn on E5.

With dungeon cunning, Rat brings the king to F8. With a steady hand, our hero brings the pawn to F4, and rat's king advances from F8 to F7.

our hero advances the pawn from H2 to H4, while rat sets the king on E7, watching every square. Without hurry or fear, our hero places the pawn on D5.

From the dark, Rat pushes the king to F7. A clean strike: our hero's pawn topples the pawn on G5.

Rat answers by moving the pawn from D7 to D6. From E5 to D6, our hero's bishop swallows Rat's pawn.

With dungeon cunning, Rat brings the king to G6. A clean strike: our hero's bishop topples the pawn on C5.

Rat's king advances from G6 to H7. our hero advances the pawn from A4 to A5, and rat sets the king on G7, watching every square.

Without hurry or fear, our hero places the pawn on A6. From the dark, Rat pushes the king to H8, and right after that our hero's pawn takes A7, leaving A6 behind.

Rat answers by moving the king from H8 to G8. Promotion: on A8, our hero turns a pawn into a queen.

With dungeon cunning, Rat brings the king to H7. With a steady hand, our hero brings the pawn to D6, and rat's king advances from H7 to G6.

our hero advances the pawn from D6 to D7, while rat sets the king on H7, watching every square. Promotion: on D8, our hero turns a pawn into a queen.

From the dark, Rat pushes the king to G7; then our hero's pawn takes E5, leaving E4 behind. Rat answers by moving the king from G7 to F7, and right after that our hero slides the pawn across the board, from F4 to F5.

With dungeon cunning, Rat brings the king to G7. With a steady hand, our hero brings the pawn to E6, while rat's king advances from G7 to H7.

our hero advances the pawn from E6 to E7, and rat sets the king on G7, watching every square. Promotion: on E8, our hero turns a pawn into a queen.

From the dark, Rat pushes the king to H7, and right after that our hero's pawn takes F6, leaving F5 behind.

Neither our hero nor Rat claims victory. A draw on the board.

Game details

Hero's colour
White
Time control
10+0
Actual duration
6 min 14 s
Moves
67
How it ended
stalemate
Captures (hero / opponent)
7 / 0
Material captured (hero / opponent)
7 / 0
First capture
move 1

Floor 1 statistics

Against Rat, heroes have won 43% of 2676 finished games (1138 wins, 431 losses, 1107 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.

This game (67 moves) lasted longer than 53% of the games on this floor.

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