Battle chronicle

A new legend is written: our hero challenges Rat on floor 1.

With an adventurer's precision, our hero takes the rival knight on E5.

Draw. The dungeon keeps the names of our hero and Rat.

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The battle, move by move

our hero slides the pawn across the board, from F2 to F4, and right after that with dungeon cunning, Rat brings the king to F8. With a steady hand, our hero brings the pawn to F5; then rat's pawn advances from C5 to C4.

our hero advances the pawn from G2 to G3, and right after that rat sets the pawn on E6, watching every square. our hero captures the enemy pawn: the pawn leaps from F5 to E6.

From the dark, Rat pushes the king to G8, while our hero's pawn takes E7, leaving E6 behind. Rat answers by moving the pawn from C6 to C5.

our hero's pawn crowns on E8 and becomes a queen.

With dungeon cunning, Rat brings the knight to F8. With a steady hand, our hero brings the queen to C8, and right after that rat's pawn advances from G6 to G5.

our hero captures the enemy pawn: the queen leaps from C8 to C7.

Rat sets the knight on H7, watching every square. our hero claims the enemy pawn by landing on C5.

From the dark, Rat pushes the knight to F6. our hero captures the pawn on C4 and leaves Rat in check.

Rat answers by moving the king from G8 to G7, while our hero slides the queen across the board, from C4 to B3. With dungeon cunning, Rat brings the king to G6.

our hero captures the enemy pawn: the queen leaps from B3 to A3.

Rat's knight advances from F6 to D7. our hero claims the enemy pawn by landing on A5.

Rat sets the king on F7, watching every square. our hero captures the enemy pawn: the queen leaps from A5 to G5.

From the dark, Rat pushes the knight to E5. our hero claims the enemy knight by landing on E5.

Rat answers by moving the king from F7 to G6, and our hero slides the queen across the board, from E5 to F4. With dungeon cunning, Rat brings the king to H5.

From F5, our hero's queen forces Rat to defend.

Rat's king advances from H5 to H6. our hero captures the enemy pawn: the queen leaps from F5 to G4.

Rat sets the king on H7, watching every square, while without hurry or fear, our hero places the pawn on E4. From the dark, Rat pushes the king to H8, and our hero's pawn takes D4, leaving D2 behind.

Rat answers by moving the king from H8 to H7, while our hero slides the pawn across the board, from H2 to H4. With dungeon cunning, Rat brings the king to H8.

With a steady hand, our hero brings the pawn to B4; then rat's king advances from H8 to H7. our hero advances the queen from G4 to E6, and right after that rat sets the king on H8, watching every square.

Without hurry or fear, our hero places the pawn on D5. From the dark, Rat pushes the king to G7, while our hero's pawn takes G4, leaving G3 behind.

Rat answers by moving the king from G7 to H7, and our hero slides the pawn across the board, from G4 to G5. With dungeon cunning, Rat brings the king to H8.

With a steady hand, our hero brings the pawn to D6, and right after that rat's king advances from H8 to H7. our hero advances the pawn from D6 to D7; then rat sets the king on H8, watching every square.

our hero's pawn crowns on D8 and becomes a queen.

From the dark, Rat pushes the king to G7, and our hero's pawn takes C4, leaving C2 behind. Rat answers by moving the king from G7 to H7, while our hero slides the queen across the board, from D8 to F8.

Neither our hero nor Rat claims victory. A draw on the board.

Game details

Hero's colour
White
Time control
10+0
Actual duration
7 min 47 s
Moves
61
How it ended
stalemate
Captures (hero / opponent)
9 / 0
Material captured (hero / opponent)
11 / 0
First capture
move 3

Floor 1 statistics

Against Rat, heroes have won 43% of 2676 finished games (1138 wins, 431 losses, 1107 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.

This game (61 moves) lasted longer than 45% of the games on this floor.

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