Battle chronicle

The duel begins: our hero against Rat on floor 1.

our hero answers with fury: the king leaps from C5 to D4 and captures the enemy pawn.

Neither our hero nor Rat claims victory. A draw on the board.

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The battle, move by move

our hero advances the pawn from D2 to D3; then rat sets the pawn on E6, watching every square. Without hurry or fear, our hero places the bishop on F4.

From the dark, Rat pushes the king to E7. our hero captures the enemy pawn: the bishop leaps from F4 to C7.

Rat answers by moving the pawn from E6 to E5. our hero claims the enemy pawn by landing on A5.

With dungeon cunning, Rat brings the pawn to D6. our hero captures the enemy pawn: the pawn leaps from B2 to A3.

Rat's pawn advances from D6 to D5. our hero advances the bishop from A5 to C7, and right after that rat sets the king on E6, watching every square.

Without hurry or fear, our hero places the pawn on F3. From the dark, Rat pushes the king to E7. our hero claims the enemy pawn by landing on E5.

Rat answers by moving the king from E7 to F7, and our hero slides the king across the board, from E1 to D2. With dungeon cunning, Rat brings the pawn to G5.

With a steady hand, our hero brings the king to C3. Rat gives check with the pawn on D4.

our hero advances the king from C3 to C4; then rat sets the king on G6, watching every square. our hero claims the enemy pawn by landing on C5.

From the dark, Rat pushes the king to H6. our hero captures the enemy pawn: the king leaps from C5 to D4.

Rat answers by moving the king from H6 to H7, while our hero slides the king across the board, from D4 to C5. With dungeon cunning, Rat brings the king to G6.

our hero captures the enemy pawn: the king leaps from C5 to C6.

Rat's king advances from G6 to F5. our hero advances the bishop from E5 to A1, and right after that rat sets the king on G6, watching every square.

Without hurry or fear, our hero places the pawn on A4. From the dark, Rat pushes the king to F7, while our hero's pawn takes A5, leaving A4 behind.

Rat answers by moving the king from F7 to E7, and our hero slides the pawn across the board, from A5 to A6. With dungeon cunning, Rat brings the king to D8.

With a steady hand, our hero brings the pawn to A7, and right after that rat's king advances from D8 to C8. our hero advances the king from C6 to B6; then rat sets the king on D7, watching every square.

our hero's pawn crowns on A8 and becomes a queen.

From the dark, Rat pushes the king to E6. Check: our hero tightens the net by bringing the queen to G8.

Rat answers by moving the king from E6 to F5, while our hero slides the pawn across the board, from H2 to H4. Rat's pawn falls on H4 and tears the pawn from our hero.

With a steady hand, our hero brings the queen to H8; then rat's king advances from F5 to E6. our hero claims the enemy pawn by landing on H4.

Rat sets the king on D7, watching every square, and without hurry or fear, our hero places the pawn on F4. From the dark, Rat pushes the king to E6, while our hero's bishop takes E5, leaving A1 behind.

Rat answers by moving the king from E6 to F7. Check: our hero tightens the net by bringing the queen to H7.

With dungeon cunning, Rat brings the king to E8. With a steady hand, our hero brings the king to C7, and right after that rat's king advances from E8 to F8.

our hero advances the king from C7 to D8.

The duel ends in a draw: our hero and Rat withdraw.

Game details

Hero's colour
White
Time control
10+0
Actual duration
2 min 57 s
Moves
61
How it ended
stalemate
Captures (hero / opponent)
8 / 1
Material captured (hero / opponent)
8 / 1
First capture
move 2

Floor 1 statistics

Against Rat, heroes have won 43% of 2676 finished games (1138 wins, 431 losses, 1107 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.

This game (61 moves) lasted longer than 45% of the games on this floor.

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