Battle chronicle

our hero draws pieces against Rat. The dungeon watches in silence.

our hero answers with fury: the bishop leaps from B2 to C3 and captures the enemy pawn.

Neither our hero nor Rat claims victory. A draw on the board.

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The battle, move by move

our hero slides the pawn across the board, from G2 to G3. Rat advances to B2 and claims our pawn.

From C1 to B2, our hero's bishop swallows Rat's pawn.

Rat's pawn advances from C5 to C4. our hero advances the pawn from G3 to G4, while rat sets the pawn on G5, watching every square.

Without hurry or fear, our hero places the king on E2. From the dark, Rat pushes the pawn to D5; then our hero's king takes F3, leaving E2 behind.

Rat answers by moving the pawn from C4 to C3. From B2 to C3, our hero's bishop swallows Rat's pawn.

With dungeon cunning, Rat brings the king to D7. With a steady hand, our hero brings the king to E3, while rat's king advances from D7 to E6.

our hero advances the king from E3 to D4, and rat sets the king on D7, watching every square. Without hurry or fear, our hero places the king on E5.

From the dark, Rat pushes the king to C8, and right after that our hero's king takes F5, leaving E5 behind. Rat answers by moving the king from C8 to B7.

A clean strike: our hero's king topples the pawn on G5.

With dungeon cunning, Rat brings the king to A8. With a steady hand, our hero brings the king to H5, and rat's king advances from A8 to B8.

A clean strike: our hero's bishop topples the pawn on A5.

Rat sets the pawn on E6, watching every square, and right after that without hurry or fear, our hero places the pawn on G5. From the dark, Rat pushes the pawn to D4; then our hero's pawn takes G6, leaving G5 behind.

Rat answers by moving the king from B8 to C8, and right after that our hero slides the pawn across the board, from G6 to G7. With dungeon cunning, Rat brings the king to B8.

Promotion: on G8, our hero turns a pawn into a queen.

Rat's king advances from B8 to A7. From G8 to E6, our hero's queen swallows Rat's pawn.

Rat sets the king on A6, watching every square. A clean strike: our hero's bishop topples the pawn on C7.

From the dark, Rat pushes the king to B5, and right after that our hero's queen takes E4, leaving E6 behind. Rat answers by moving the king from B5 to A6.

A clean strike: our hero's queen topples the pawn on D4.

With dungeon cunning, Rat brings the king to B5. With a steady hand, our hero brings the pawn to F4, and rat's king advances from B5 to A6.

our hero advances the pawn from F4 to F5, while rat sets the king on B7, watching every square. Without hurry or fear, our hero places the bishop on D8.

From the dark, Rat pushes the pawn to C5; then our hero's pawn takes F6, leaving F5 behind. Rat answers by moving the king from B7 to A6.

From D4 to C5, our hero's queen swallows Rat's pawn.

With dungeon cunning, Rat brings the king to B7. With a steady hand, our hero brings the pawn to F7, while rat's king advances from B7 to A6.

Promotion: on F8, our hero turns a pawn into a queen.

Rat sets the king on B7, watching every square. Check: our hero tightens the net by bringing the queen to F7.

From the dark, Rat pushes the king to A6, and right after that our hero's pawn takes D4, leaving D2 behind.

The duel ends in a draw: our hero and Rat withdraw.

Game details

Hero's colour
White
Time control
10+0
Actual duration
3 min 15 s
Moves
59
How it ended
stalemate
Captures (hero / opponent)
8 / 1
Material captured (hero / opponent)
8 / 1
First capture
move 1

Floor 1 statistics

Against Rat, heroes have won 43% of 2675 finished games (1137 wins, 431 losses, 1107 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.

This game (59 moves) lasted longer than 43% of the games on this floor.

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