Battle chronicle

In the depths of Sewers, our hero faces Rat.

our hero answers with fury: the bishop leaps from A3 to C5 and captures the enemy pawn.

Neither our hero nor Rat claims victory. A draw on the board.

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The battle, move by move

From C1 to A3, our hero's bishop swallows Rat's pawn.

From the dark, Rat pushes the pawn to D5; then our hero's knight takes F3, leaving G1 behind. Rat answers by moving the king from E8 to F7, and right after that our hero slides the pawn across the board, from D2 to D4.

With dungeon cunning, Rat brings the king to G8. With a steady hand, our hero brings the knight to E5, while rat's pawn advances from E7 to E6.

From E5 to G6, our hero's knight swallows Rat's pawn.

Rat sets the king on H7, watching every square; then without hurry or fear, our hero places the knight on E7. From the dark, Rat pushes the pawn to A4.

From E7 to C6, our hero's knight swallows Rat's pawn.

Rat answers by moving the king from H7 to G7; then our hero slides the knight across the board, from C6 to A7. With dungeon cunning, Rat brings the pawn to E5.

From D4 to E5, our hero's pawn swallows Rat's pawn.

Rat's king advances from G7 to G6. our hero advances the pawn from G2 to G4, while rat sets the king on G5, watching every square.

Without hurry or fear, our hero places the pawn on F3. From the dark, Rat pushes the king to F4; then our hero's king takes E2, leaving E1 behind.

Rat answers by moving the pawn from C7 to C5. From A3 to C5, our hero's bishop swallows Rat's pawn.

With dungeon cunning, Rat brings the pawn to A3. A clean strike: our hero's bishop topples the pawn on A3.

Rat's pawn advances from D5 to D4. our hero advances the knight from A7 to B5, and rat sets the king on G5, watching every square.

A clean strike: our hero's knight topples the pawn on D4.

From the dark, Rat pushes the king to G6, and right after that our hero's bishop takes D6, leaving A3 behind. Rat answers by moving the king from G6 to G7; then our hero slides the pawn across the board, from E5 to E6.

With dungeon cunning, Rat brings the king to H7. With a steady hand, our hero brings the pawn to E7, and rat's king advances from H7 to G6.

Promotion: on E8, our hero turns a pawn into a queen.

Rat sets the king on H7, watching every square, and right after that without hurry or fear, our hero places the pawn on F4. From the dark, Rat pushes the king to G7.

From F5, our hero's knight forces Rat to defend.

Rat answers by moving the king from G7 to H7, and right after that our hero slides the pawn across the board, from G4 to G5.

The duel ends in a draw: our hero and Rat withdraw.

Game details

Hero's colour
White
Time control
10+0
Actual duration
2 min 8 s
Moves
45
How it ended
stalemate
Captures (hero / opponent)
7 / 0
Material captured (hero / opponent)
7 / 0
First capture
move 0

Floor 1 statistics

Against Rat, heroes have won 43% of 2674 finished games (1137 wins, 431 losses, 1106 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.

This game (45 moves) lasted longer than 24% of the games on this floor.

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