Battle chronicle

A new legend is written: our hero challenges Rat on floor 1.

our hero answers with fury: the queen leaps from E4 to E5 and captures the enemy knight.

In the end, our hero delivers checkmate and Rat flees the board.

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The battle, move by move

our hero claims the enemy pawn by landing on A3.

Rat's knight advances from D7 to F6. our hero advances the pawn from H2 to H4.

A cruel blow: Rat's pawn captures our hero's pawn on H3.

our hero claims the enemy pawn by landing on H3.

From the dark, Rat pushes the pawn to G5, and our hero's king takes F1, leaving E1 behind. Rat answers by moving the king from E8 to D8, while our hero slides the king across the board, from F1 to G2.

With dungeon cunning, Rat brings the pawn to C4. With a steady hand, our hero brings the king to G3; then rat's knight advances from F6 to H7.

our hero advances the king from G3 to F3, and right after that rat sets the knight on F8, watching every square. Without hurry or fear, our hero places the king on G4.

From the dark, Rat pushes the pawn to C3. our hero claims the enemy pawn by landing on C3.

Rat answers by moving the knight from F8 to E6, and our hero slides the king across the board, from G4 to F5. With dungeon cunning, Rat brings the knight to F8.

our hero claims the enemy pawn by landing on G5.

Rat's king advances from D8 to E8. our hero advances the pawn from H3 to H4.

Check from Rat: the knight plants itself on H7.

Without hurry or fear, our hero places the king on G6. Rat gives check with the knight on F8.

our hero's king takes G7, leaving G6 behind. Rat answers by moving the pawn from A5 to A4, while our hero slides the pawn across the board, from H4 to H5.

Check from Rat: the knight plants itself on E6.

With a steady hand, our hero brings the king to G8; then rat's king advances from E8 to D8. our hero advances the pawn from H5 to H6, and right after that rat sets the king on D7, watching every square.

Without hurry or fear, our hero places the pawn on H7. From the dark, Rat pushes the king to D6. our hero's pawn crowns on H8 and becomes a queen.

Rat answers by moving the knight from E6 to G5. Check: our hero tightens the net by bringing the queen to D4.

With dungeon cunning, Rat brings the king to E6. With a steady hand, our hero brings the king to G7, and right after that rat's knight advances from G5 to F3.

From E4, our hero's queen forces Rat to defend.

Rat sets the knight on E5, watching every square, while without hurry or fear, our hero places the pawn on F4. From the dark, Rat pushes the king to D6.

our hero captures the knight on E5 and leaves Rat in check.

Rat answers by moving the king from D6 to D7, while our hero slides the king across the board, from G7 to F7. With dungeon cunning, Rat brings the pawn to C5.

our hero captures the pawn on E7 and leaves Rat in check.

Rat's king advances from D7 to C8. our hero claims the enemy pawn by landing on C5.

Rat sets the king on B7, watching every square, and without hurry or fear, our hero places the king on E7. From the dark, Rat pushes the pawn to C6, while our hero's king takes D7, leaving E7 behind.

Rat answers by moving the king from B7 to A8. our hero captures the enemy pawn: the king leaps from D7 to C6.

With dungeon cunning, Rat brings the king to B8. With a steady hand, our hero brings the queen to E7, and right after that rat's king advances from B8 to A8.

our hero delivers the final mate from B7.

Game details

Hero's colour
White
Time control
10+0
Actual duration
1 min 13 s
Moves
63
How it ended
checkmate
Captures (hero / opponent)
8 / 1
Material captured (hero / opponent)
10 / 1
First capture
move 0

Floor 1 statistics

Against Rat, heroes have won 43% of 2665 finished games (1133 wins, 430 losses, 1102 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.

This game (63 moves) lasted longer than 48% of the games on this floor.

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