Battle chronicle

our hero draws pieces against Rat. The dungeon watches in silence.

With an adventurer's precision, our hero takes the rival rook on E1.

Rat falls to our hero's mate. The legend grows.

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The battle, move by move

With a steady hand, our hero brings the pawn to E4, while rat's king advances from E8 to F7. our hero advances the pawn from D2 to D3.

Rat moves the pawn from A3 to B2 and topples our hero's pawn.

Without hurry or fear, our hero places the pawn on F3. From the dark, Rat pushes the pawn to G3. From H2 to G3, our hero's pawn swallows Rat's pawn.

Rat's pawn crowns on B1 and a hostile rook is born.

our hero slides the king across the board, from E1 to D2, while with dungeon cunning, Rat brings the king to E8. With a steady hand, our hero brings the pawn to C4, and rat's king advances from E8 to D8.

our hero advances the king from D2 to C2, while rat sets the rook on G1, watching every square. Without hurry or fear, our hero places the king on D2.

From the dark, Rat pushes the knight to F8; then our hero's king takes E2, leaving D2 behind. Rat's rook reaches E1 and threatens our hero's king.

From E2 to E1, our hero's king swallows Rat's rook.

With dungeon cunning, Rat brings the king to E8. With a steady hand, our hero brings the pawn to F4, while rat's knight advances from F8 to E6.

our hero advances the king from E1 to E2, and rat sets the pawn on A4, watching every square. Without hurry or fear, our hero places the pawn on A3.

From the dark, Rat pushes the knight to G7, and right after that our hero's pawn takes G4, leaving G3 behind. Rat answers by moving the pawn from E7 to E5.

A clean strike: our hero's pawn topples the pawn on E5.

With dungeon cunning, Rat brings the king to E7. With a steady hand, our hero brings the king to F3, and rat's king advances from E7 to F8.

our hero advances the pawn from G4 to G5, while rat sets the king on E7, watching every square. Without hurry or fear, our hero places the king on F4.

From the dark, Rat pushes the king to E6; then our hero's king takes G4, leaving F4 behind. Rat answers by moving the knight from G7 to E8, and right after that our hero slides the king across the board, from G4 to F3.

Rat moves the king from E6 to E5 and topples our hero's pawn.

With a steady hand, our hero brings the king to E3, while rat's knight advances from E8 to G7. our hero advances the king from E3 to D2, and rat sets the king on D4, watching every square.

Without hurry or fear, our hero places the king on C2. From the dark, Rat pushes the knight to E6, and right after that our hero's pawn takes G4, leaving G2 behind.

Rat answers by moving the king from D4 to E5; then our hero slides the king across the board, from C2 to C3. Rat advances to G5 and claims our pawn.

From D4, our hero's pawn forces Rat to defend.

Rat captures the pawn on D4 and puts our hero in check.

our hero advances the king from C3 to D3, while rat sets the pawn on C5, watching every square. Without hurry or fear, our hero places the king on D2.

Rat captures the pawn on E4 and puts our hero in check.

our hero's king takes D3, leaving D2 behind. Rat answers by moving the knight from E4 to G5, and right after that our hero slides the king across the board, from D3 to E2.

With dungeon cunning, Rat brings the knight to H7. With a steady hand, our hero brings the king to F3, while rat's pawn advances from G6 to G5.

our hero advances the king from F3 to G3, and rat sets the pawn on D3, watching every square. Without hurry or fear, our hero places the king on F2.

From the dark, Rat pushes the king to F6, and right after that our hero's king takes E3, leaving F2 behind. Rat answers by moving the king from F6 to F7.

A clean strike: our hero's king topples the pawn on D3.

With dungeon cunning, Rat brings the knight to F8. With a steady hand, our hero brings the king to E4, and rat's king advances from F7 to F6.

our hero advances the king from E4 to D5, while rat sets the knight on E6, watching every square. Without hurry or fear, our hero places the king on C6.

From the dark, Rat pushes the king to E7; then our hero's king takes B5, leaving C6 behind. Rat answers by moving the king from E7 to D6.

From B5 to A4, our hero's king swallows Rat's pawn.

With dungeon cunning, Rat brings the king to E5. With a steady hand, our hero brings the king to B3, while rat's king advances from E5 to F6.

our hero advances the king from B3 to C3, and rat sets the king on E5, watching every square. Without hurry or fear, our hero places the pawn on A4.

From the dark, Rat pushes the king to D6, and right after that our hero's king takes B3, leaving C3 behind. Rat answers by moving the king from D6 to C6; then our hero slides the pawn across the board, from A4 to A5.

With dungeon cunning, Rat brings the knight to D8. With a steady hand, our hero brings the king to A4, and rat's knight advances from D8 to B7.

our hero advances the pawn from A5 to A6, while rat sets the knight on D6, watching every square. Without hurry or fear, our hero places the king on A5.

From the dark, Rat pushes the knight to E8; then our hero's pawn takes A7, leaving A6 behind. Rat answers by moving the king from C6 to B7, and right after that our hero slides the king across the board, from A5 to B5.

Rat gives check with the knight on D6.

A clean strike: our hero's king topples the pawn on C5.

Rat's knight reaches E4 and threatens our hero's king.

our hero advances the king from C5 to D4, and rat sets the knight on F2, watching every square. Without hurry or fear, our hero places the pawn on C5.

From the dark, Rat pushes the king to A8, and right after that our hero's king takes D5, leaving D4 behind. Rat moves the king from A8 to A7 and topples our hero's pawn.

our hero slides the king across the board, from D5 to C6, while with dungeon cunning, Rat brings the king to A6. From C6 to C7, our hero's king swallows Rat's pawn.

Rat's king advances from A6 to B5. our hero advances the king from C7 to D6. Rat's knight reaches E4 and threatens our hero's king.

Without hurry or fear, our hero places the king on D5. From the dark, Rat pushes the king to B4.

A clean strike: our hero's king topples the knight on E4.

Rat answers by moving the king from B4 to C3, and right after that our hero slides the pawn across the board, from C5 to C6. With dungeon cunning, Rat brings the king to D2.

With a steady hand, our hero brings the pawn to C7, while rat's king advances from D2 to D1. Promotion: on C8, our hero turns a pawn into a queen.

Rat sets the king on E1, watching every square. Check: our hero tightens the net by bringing the queen to C1.

From the dark, Rat pushes the king to F2. our hero gives check with the queen on E3.

Rat answers by moving the king from F2 to G2. A clean strike: our hero's queen topples the pawn on G5.

With dungeon cunning, Rat brings the king to H1. Check: our hero tightens the net by bringing the queen to H4.

Rat's king advances from H1 to G2. our hero advances the king from E4 to F4, while rat sets the king on G1, watching every square.

Without hurry or fear, our hero places the king on G3. From the dark, Rat pushes the king to F1; then our hero's queen takes H2, leaving H4 behind.

Rat answers by moving the king from F1 to E1. our hero gives check with the queen on F2.

With dungeon cunning, Rat brings the king to D1. From F1, our hero's queen forces Rat to defend.

Rat's king advances from D1 to C2. our hero advances the king from G3 to F3, and rat sets the king on C3, watching every square.

Without hurry or fear, our hero places the king on E4. From the dark, Rat pushes the king to B2, and right after that our hero's king takes D3, leaving E4 behind.

Rat answers by moving the king from B2 to A2; then our hero slides the king across the board, from D3 to C3. With dungeon cunning, Rat brings the king to A3.

our hero gives check with the queen on F8.

Rat's king advances from A3 to A4. Mate. our hero's queen on B4 leaves Rat with no escape.

Game details

Hero's colour
White
Time control
10+0
Actual duration
5 min 21 s
Moves
153
How it ended
checkmate
Captures (hero / opponent)
9 / 6
Material captured (hero / opponent)
15 / 6
First capture
move 2

Floor 1 statistics

Against Rat, heroes have won 43% of 2666 finished games (1134 wins, 430 losses, 1102 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.

This game (153 moves) lasted longer than 96% of the games on this floor.

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