Battle chronicle
A new legend is written: our hero challenges Rat on floor 1.
our hero's queen lands on B8 and defeats Rat's queen!
Checkmate! our hero topples Rat and claims victory.
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The battle, move by move
Without hurry or fear, our hero places the pawn on F4. From the dark, Rat pushes the knight to F8, and our hero's pawn takes H3, leaving H2 behind.
Rat answers by moving the pawn from C5 to C4. our hero claims the enemy pawn by landing on G4.
With dungeon cunning, Rat brings the king to D8. With a steady hand, our hero brings the pawn to F5; then rat's pawn advances from C6 to C5.
our hero claims the enemy pawn by landing on G6.
Rat's pawn falls on B2 and tears the pawn from our hero.
Without hurry or fear, our hero places the king on F2. On B1, Rat promotes and gains a reinforcing queen.
our hero's pawn takes G7, leaving G6 behind. Rat answers by moving the queen from B1 to B8. our hero's pawn crowns on F8 and becomes a queen.
With dungeon cunning, Rat brings the king to D7. our hero claims the enemy queen by landing on B8.
Rat's king advances from D7 to E6. our hero captures the enemy pawn: the queen leaps from B8 to C7.
Rat sets the pawn on A4, watching every square, while without hurry or fear, our hero places the pawn on G5. From the dark, Rat pushes the pawn to C3.
our hero captures the enemy pawn: the pawn leaps from D2 to C3.
Rat answers by moving the pawn from C5 to C4, while our hero slides the pawn across the board, from G5 to G6. With dungeon cunning, Rat brings the pawn to A3.
With a steady hand, our hero brings the pawn to G7; then rat's king advances from E6 to F6. our hero's pawn crowns on G8 and becomes a queen.
Rat sets the pawn on E5, watching every square. Check: our hero tightens the net by bringing the queen to C6.
From the dark, Rat pushes the king to E7. our hero gives check with the queen on G7.
Rat answers by moving the king from E7 to D8. Mate. our hero's queen on A8 leaves Rat with no escape.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 1 min 22 s
- Moves
- 35
- How it ended
- checkmate
- Captures (hero / opponent)
- 6 / 1
- Material captured (hero / opponent)
- 16 / 1
- First capture
- move 2
Floor 1 statistics
Against Rat, heroes have won 42% of 2659 finished games (1129 wins, 429 losses, 1101 draws). Average length: 69 moves. Average game time: 3 min 55 s. Most common ending: checkmate.
This game (35 moves) lasted longer than 14% of the games on this floor.