Battle chronicle

A new legend is written: our hero challenges Rat on floor 1.

With an adventurer's precision, our hero takes the rival knight on C5.

Draw. The dungeon keeps the names of our hero and Rat.

Loading…

The battle, move by move

our hero claims the enemy pawn by landing on A3.

Rat answers by moving the pawn from C5 to C4, and our hero slides the pawn across the board, from C2 to C3. With dungeon cunning, Rat brings the knight to C5.

With a steady hand, our hero brings the pawn to E3, and right after that rat's king advances from E8 to D8. our hero advances the pawn from F2 to F3; then rat sets the king on C8, watching every square.

our hero claims the enemy pawn by landing on G4.

From the dark, Rat pushes the king to B7, and our hero's pawn takes G5, leaving G4 behind. Rat answers by moving the pawn from A5 to A4, while our hero slides the pawn across the board, from D2 to D4.

With dungeon cunning, Rat brings the king to B8. our hero captures the enemy knight: the pawn leaps from D4 to C5.

Rat's pawn advances from E7 to E6. our hero advances the king from E1 to D2, and right after that rat sets the pawn on E5, watching every square.

Without hurry or fear, our hero places the king on E2. From the dark, Rat pushes the pawn to E4, while our hero's pawn takes G4, leaving G2 behind.

Rat answers by moving the king from B8 to C8, and our hero slides the king across the board, from E2 to F2. With dungeon cunning, Rat brings the king to D7.

With a steady hand, our hero brings the king to G3, and right after that rat's king advances from D7 to D8. our hero advances the king from G3 to F4; then rat sets the king on E8, watching every square.

our hero claims the enemy pawn by landing on E4.

From the dark, Rat pushes the king to F8, and our hero's king takes E5, leaving E4 behind. Rat answers by moving the king from F8 to E8, while our hero slides the king across the board, from E5 to F6.

With dungeon cunning, Rat brings the king to F8. our hero captures the enemy pawn: the king leaps from F6 to G6.

Rat's king advances from F8 to E8. our hero advances the king from G6 to G7, and right after that rat sets the king on E7, watching every square.

Without hurry or fear, our hero places the pawn on G6. From the dark, Rat pushes the king to D8, while our hero's king takes F6, leaving G7 behind.

Rat answers by moving the king from D8 to E8, and our hero slides the pawn across the board, from G6 to G7. With dungeon cunning, Rat brings the king to D7.

our hero's pawn crowns on G8 and becomes a queen.

Neither our hero nor Rat claims victory. A draw on the board.

Game details

Hero's colour
White
Time control
10+0
Actual duration
1 min 7 s
Moves
45
How it ended
stalemate
Captures (hero / opponent)
5 / 0
Material captured (hero / opponent)
7 / 0
First capture
move 0

Floor 1 statistics

Against Rat, heroes have won 42% of 2659 finished games (1129 wins, 429 losses, 1101 draws). Average length: 69 moves. Average game time: 3 min 55 s. Most common ending: checkmate.

This game (45 moves) lasted longer than 24% of the games on this floor.

More from floor 1