Battle chronicle
A new legend is written: our hero challenges Rat on floor 1.
our hero's king lands on B1 and defeats Rat's knight!
Checkmate! our hero topples Rat and claims victory.
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The battle, move by move
Without hurry or fear, our hero places the pawn on H4. From the dark, Rat pushes the knight to B6, and our hero's pawn takes F3, leaving F2 behind.
A cruel blow: Rat's pawn captures our hero's pawn on B2.
our hero slides the king across the board, from E1 to D1, and right after that with dungeon cunning, Rat brings the knight to A8. With a steady hand, our hero brings the pawn to F4.
On B1, Rat promotes and gains a reinforcing knight.
our hero advances the king from D1 to C1, and right after that rat sets the pawn on C4, watching every square. our hero captures the enemy knight: the king leaps from C1 to B1.
From the dark, Rat pushes the pawn to G3, while our hero's pawn takes F5, leaving F4 behind. Rat's pawn falls on F5 and tears the pawn from our hero.
our hero slides the pawn across the board, from H4 to H5; then with dungeon cunning, Rat brings the king to F7. With a steady hand, our hero brings the pawn to D3.
Rat's pawn falls on D3 and tears the pawn from our hero.
our hero captures the enemy pawn: the pawn leaps from C2 to D3.
Rat sets the king on F6, watching every square, while without hurry or fear, our hero places the pawn on E3. From the dark, Rat pushes the knight to B6, and our hero's pawn takes A3, leaving A2 behind.
Rat answers by moving the knight from B6 to D5, while our hero slides the pawn across the board, from E3 to E4. With dungeon cunning, Rat brings the knight to B4.
our hero captures the enemy pawn: the pawn leaps from E4 to F5.
A cruel blow: Rat's knight captures our hero's pawn on D3.
our hero advances the pawn from H5 to H6, and right after that rat sets the knight on B2, watching every square. our hero captures the enemy knight: the king leaps from B1 to B2.
From the dark, Rat pushes the pawn to A4, while our hero's pawn takes H7, leaving H6 behind. Rat answers by moving the king from F6 to E5.
our hero's pawn crowns on H8 and becomes a queen.
With dungeon cunning, Rat brings the king to D5. Check: our hero tightens the net by bringing the queen to D8.
Rat's king advances from D5 to C5. our hero captures the enemy pawn: the queen leaps from D8 to C7.
Rat sets the king on D4, watching every square. our hero claims the enemy pawn by landing on E7.
From the dark, Rat pushes the king to D5, and our hero's pawn takes F6, leaving F5 behind. Rat answers by moving the pawn from C6 to C5, while our hero slides the pawn across the board, from F6 to F7.
With dungeon cunning, Rat brings the king to D4. our hero's pawn crowns on F8 and becomes a queen.
Rat's king advances from D4 to D5. Check: our hero tightens the net by bringing the queen to F5.
Rat sets the king on C6, watching every square. our hero gives check with the queen on E6.
From the dark, Rat pushes the king to B7. From F7, our hero's queen forces Rat to defend.
Rat answers by moving the king from B7 to A8. our hero delivers the final mate from E8.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 1 min 34 s
- Moves
- 55
- How it ended
- checkmate
- Captures (hero / opponent)
- 6 / 4
- Material captured (hero / opponent)
- 10 / 4
- First capture
- move 2
Floor 1 statistics
Against Rat, heroes have won 42% of 2663 finished games (1131 wins, 430 losses, 1102 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.
This game (55 moves) lasted longer than 38% of the games on this floor.