Battle chronicle

The duel begins: our hero against Rat on floor 1.

With an adventurer's precision, our hero takes the rival knight on B2.

Draw. The dungeon keeps the names of our hero and Rat.

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The battle, move by move

our hero captures the enemy pawn: the pawn leaps from B2 to A3.

Rat sets the pawn on E6, watching every square, while without hurry or fear, our hero places the pawn on G3. From the dark, Rat pushes the king to E7, and our hero's pawn takes D4, leaving D2 behind.

Rat answers by moving the knight from D7 to B6, while our hero slides the pawn across the board, from C2 to C3. With dungeon cunning, Rat brings the king to D6.

With a steady hand, our hero brings the pawn to E3; then rat's pawn advances from E6 to E5. our hero advances the pawn from A3 to A4, and right after that rat sets the knight on A8, watching every square.

Without hurry or fear, our hero places the pawn on A3. From the dark, Rat pushes the king to E6, while our hero's king takes D2, leaving E1 behind.

Rat's pawn falls on D4 and tears the pawn from our hero.

our hero captures the enemy pawn: the pawn leaps from C3 to D4.

With dungeon cunning, Rat brings the king to F7. our hero claims the enemy pawn by landing on E5.

Rat's king advances from F7 to G8. our hero advances the pawn from E3 to E4; then rat sets the king on F7, watching every square.

Without hurry or fear, our hero places the king on E3. From the dark, Rat pushes the knight to B6, and our hero's pawn takes F3, leaving F2 behind.

Rat answers by moving the king from F7 to F8. our hero claims the enemy pawn by landing on G4.

Rat gives check with the knight on C4.

With a steady hand, our hero brings the king to D3. Rat's knight reaches B2 and threatens our hero's king.

our hero advances the king from D3 to C3, and right after that rat sets the pawn on G5, watching every square. our hero captures the enemy knight: the king leaps from C3 to B2.

From the dark, Rat pushes the king to F7, while our hero's pawn takes H3, leaving H2 behind. Rat answers by moving the pawn from C6 to C5, and our hero slides the king across the board, from B2 to C3.

With dungeon cunning, Rat brings the king to E7. With a steady hand, our hero brings the pawn to E6. Rat's king falls on E6 and tears the pawn from our hero.

our hero advances the king from C3 to C4; then rat sets the pawn on C6, watching every square. our hero claims the enemy pawn by landing on C5.

From the dark, Rat pushes the king to F7. our hero captures the enemy pawn: the king leaps from C5 to C6.

Rat answers by moving the king from F7 to F6. Check: our hero tightens the net by bringing the pawn to E5.

Rat's king falls on E5 and tears the pawn from our hero.

With a steady hand, our hero brings the king to B6; then rat's king advances from E5 to D5. our hero advances the king from B6 to B5, and right after that rat sets the king on E4, watching every square.

our hero captures the enemy pawn: the king leaps from B5 to A5.

From the dark, Rat pushes the king to E5, while our hero's king takes B5, leaving A5 behind. Rat answers by moving the king from E5 to D6, and our hero slides the pawn across the board, from A4 to A5.

With dungeon cunning, Rat brings the king to D5. With a steady hand, our hero brings the pawn to A6, and right after that rat's king advances from D5 to D4.

our hero advances the pawn from A6 to A7; then rat sets the king on E5, watching every square. our hero's pawn crowns on A8 and becomes a queen.

From the dark, Rat pushes the king to F6, and our hero's queen takes C8, leaving A8 behind. Rat answers by moving the king from F6 to F7, while our hero slides the queen across the board, from C8 to D8.

With dungeon cunning, Rat brings the king to G6. With a steady hand, our hero brings the pawn to H4.

A cruel blow: Rat's pawn captures our hero's pawn on H4.

our hero claims the enemy pawn by landing on H4.

Rat sets the king on F7, watching every square, and without hurry or fear, our hero places the pawn on G5. From the dark, Rat pushes the king to G6, while our hero's king takes C5, leaving B5 behind.

Rat answers by moving the king from G6 to G7, and our hero slides the pawn across the board, from A3 to A4. With dungeon cunning, Rat brings the king to G6.

With a steady hand, our hero brings the pawn to A5, and right after that rat's king advances from G6 to F7. our hero advances the pawn from A5 to A6; then rat sets the king on G6, watching every square.

Without hurry or fear, our hero places the pawn on A7. From the dark, Rat pushes the king to F5. our hero's pawn crowns on A8 and becomes a queen.

Rat answers by moving the king from F5 to F4. From A4, our hero's queen forces Rat to defend.

With dungeon cunning, Rat brings the king to F3. With a steady hand, our hero brings the pawn to H5; then rat's king advances from F3 to F2.

our hero advances the pawn from H5 to H6, and right after that rat sets the king on G1, watching every square. Without hurry or fear, our hero places the pawn on H7.

From the dark, Rat pushes the king to H1. our hero's pawn crowns on H8 and becomes a queen.

Rat answers by moving the king from H1 to G1, and our hero slides the pawn across the board, from G5 to G6. With dungeon cunning, Rat brings the king to G2.

With a steady hand, our hero brings the pawn to G7, and right after that rat's king advances from G2 to F1. our hero's pawn crowns on G8 and becomes a queen.

Rat sets the king on E2, watching every square, while without hurry or fear, our hero places the queen on A1. From the dark, Rat pushes the king to F2.

From H4, our hero's queen forces Rat to defend.

Rat answers by moving the king from F2 to E2, while our hero slides the queen across the board, from G8 to F8. With dungeon cunning, Rat brings the king to E3.

With a steady hand, our hero brings the queen to D6; then rat's king advances from E3 to E2. our hero advances the king from C5 to C4, and right after that rat sets the king on E3, watching every square.

Check: our hero tightens the net by bringing the queen to C1.

From the dark, Rat pushes the king to E2, while our hero's queen takes D4, leaving D6 behind.

Neither our hero nor Rat claims victory. A draw on the board.

Game details

Hero's colour
White
Time control
10+0
Actual duration
3 min 12 s
Moves
115
How it ended
stalemate
Captures (hero / opponent)
9 / 4
Material captured (hero / opponent)
11 / 4
First capture
move 0

Floor 1 statistics

Against Rat, heroes have won 42% of 2659 finished games (1129 wins, 429 losses, 1101 draws). Average length: 69 moves. Average game time: 3 min 55 s. Most common ending: checkmate.

This game (115 moves) lasted longer than 87% of the games on this floor.

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