Battle chronicle

The duel begins: our hero against Rat on floor 1.

our hero's king lands on B1 and defeats Rat's bishop!

The duel ends in a draw: our hero and Rat withdraw.

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The battle, move by move

our hero slides the pawn across the board, from C2 to C3; then with dungeon cunning, Rat brings the pawn to C4. With a steady hand, our hero brings the pawn to E4, and right after that rat's king advances from E8 to F7.

our hero advances the pawn from F2 to F3; then rat sets the knight on E5, watching every square. our hero claims the enemy pawn by landing on G4.

From the dark, Rat pushes the pawn to G5, and our hero's pawn takes H3, leaving H2 behind. Rat answers by moving the pawn from A5 to A4, while our hero slides the king across the board, from E1 to D1.

Rat's pawn falls on B2 and tears the pawn from our hero.

With a steady hand, our hero brings the king to C2; then rat's knight advances from E5 to D3. our hero advances the pawn from E4 to E5, and right after that rat sets the king on G7, watching every square.

Without hurry or fear, our hero places the pawn on G3. On B1, Rat promotes and gains a reinforcing bishop.

our hero claims the enemy bishop by landing on B1.

Rat answers by moving the knight from D3 to B2. our hero captures the enemy knight: the king leaps from B1 to B2.

With dungeon cunning, Rat brings the king to H6. With a steady hand, our hero brings the pawn to E6, and right after that rat's king advances from H6 to G7.

our hero advances the pawn from A2 to A3; then rat sets the king on F6, watching every square. Without hurry or fear, our hero places the king on C2.

From the dark, Rat pushes the king to G7, and our hero's king takes D1, leaving C2 behind. Rat answers by moving the king from G7 to H7, while our hero slides the king across the board, from D1 to E2.

With dungeon cunning, Rat brings the king to G7. With a steady hand, our hero brings the king to E3; then rat's pawn advances from C6 to C5.

our hero advances the king from E3 to E4, and right after that rat sets the king on H6, watching every square. Without hurry or fear, our hero places the king on F5.

From the dark, Rat pushes the pawn to C6, while our hero's pawn takes H4, leaving H3 behind. Rat answers by moving the king from H6 to G7.

our hero captures the enemy pawn: the pawn leaps from H4 to G5.

With dungeon cunning, Rat brings the king to H7. Check: our hero tightens the net by bringing the pawn to G6.

Rat's king advances from H7 to G7. our hero advances the pawn from G4 to G5; then rat sets the king on F8, watching every square.

Without hurry or fear, our hero places the pawn on G4. From the dark, Rat pushes the king to G7, and our hero's king takes F4, leaving F5 behind.

Rat answers by moving the king from G7 to H8, while our hero slides the king across the board, from F4 to F5. With dungeon cunning, Rat brings the king to G8.

With a steady hand, our hero brings the king to E5; then rat's king advances from G8 to F8. our hero advances the king from E5 to F5, and right after that rat sets the king on G8, watching every square.

Without hurry or fear, our hero places the king on E5. From the dark, Rat pushes the king to H8, while our hero's king takes F5, leaving E5 behind.

Rat answers by moving the king from H8 to G8.

Draw. The dungeon keeps the names of our hero and Rat.

Game details

Hero's colour
White
Time control
10+0
Actual duration
1 min 46 s
Moves
60
How it ended
draw
Captures (hero / opponent)
4 / 1
Material captured (hero / opponent)
8 / 1
First capture
move 3

Floor 1 statistics

Against Rat, heroes have won 42% of 2655 finished games (1128 wins, 429 losses, 1098 draws). Average length: 69 moves. Average game time: 3 min 55 s. Most common ending: checkmate.

This game (60 moves) lasted longer than 45% of the games on this floor.

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