Battle chronicle
our hero draws pieces against Rat. The dungeon watches in silence.
With an adventurer's precision, our hero takes the rival knight on G5.
Draw. The dungeon keeps the names of our hero and Rat.
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The battle, move by move
A clean strike: our hero's pawn topples the pawn on A3.
Rat sets the king on F7, watching every square, and right after that without hurry or fear, our hero places the pawn on C4. From the dark, Rat pushes the king to F6; then our hero's pawn takes F3, leaving F2 behind.
Rat answers by moving the pawn from E7 to E6, and right after that our hero slides the pawn across the board, from D2 to D4. With dungeon cunning, Rat brings the pawn to G3.
With a steady hand, our hero brings the pawn to H4. Rat advances to D4 and claims our pawn.
our hero advances the king from E1 to D2, and rat sets the king on E7, watching every square. Without hurry or fear, our hero places the king on D3.
From the dark, Rat pushes the king to F6, and right after that our hero's pawn takes E4, leaving E2 behind. Rat answers by moving the king from F6 to E7.
A clean strike: our hero's king topples the pawn on D4.
With dungeon cunning, Rat brings the king to F7. With a steady hand, our hero brings the pawn to C5, and rat's knight advances from D7 to F8.
our hero advances the king from D4 to E5, while rat sets the knight on H7, watching every square. Without hurry or fear, our hero places the king on F4.
From the dark, Rat pushes the knight to G5. A clean strike: our hero's king topples the knight on G5.
Rat answers by moving the king from F7 to G7, and right after that our hero slides the king across the board, from G5 to G4. With dungeon cunning, Rat brings the king to F6.
A clean strike: our hero's king topples the pawn on G3.
Rat's pawn advances from A5 to A4. our hero advances the king from G3 to F2, and rat sets the king on F7, watching every square.
Without hurry or fear, our hero places the king on E3. From the dark, Rat pushes the pawn to E5, and right after that our hero's king takes D3, leaving E3 behind.
Rat answers by moving the king from F7 to G8; then our hero slides the king across the board, from D3 to C4. With dungeon cunning, Rat brings the king to G7.
With a steady hand, our hero brings the king to B4, and rat's king advances from G7 to H6. A clean strike: our hero's king topples the pawn on A4.
Rat sets the king on H5, watching every square, and right after that without hurry or fear, our hero places the pawn on G3. From the dark, Rat pushes the pawn to G5.
A clean strike: our hero's pawn topples the pawn on G5.
Rat advances to G5 and claims our pawn.
Check: our hero tightens the net by bringing the pawn to F4.
With dungeon cunning, Rat brings the king to G6. With a steady hand, our hero brings the pawn to G4, while rat's king advances from G6 to G7.
our hero advances the king from A4 to A5, and rat sets the king on H6, watching every square. Without hurry or fear, our hero places the king on B4.
From the dark, Rat pushes the king to G7. From F4 to E5, our hero's pawn swallows Rat's pawn.
Rat answers by moving the king from G7 to F7; then our hero slides the king across the board, from B4 to A5. With dungeon cunning, Rat brings the king to G6.
With a steady hand, our hero brings the pawn to A4, and rat's king advances from G6 to H7. our hero advances the king from A5 to B4, while rat sets the king on G7, watching every square.
Without hurry or fear, our hero places the pawn on A5. From the dark, Rat pushes the king to H7; then our hero's pawn takes A6, leaving A5 behind.
Rat answers by moving the king from H7 to G6, and right after that our hero slides the pawn across the board, from A6 to A7. With dungeon cunning, Rat brings the king to H7.
Promotion: on A8, our hero turns a pawn into a queen.
Rat's king advances from H7 to G7. From A8 to C6, our hero's queen swallows Rat's pawn.
Rat sets the king on H7, watching every square. By taking the pawn on C7, our hero drives Rat into check.
From the dark, Rat pushes the king to H8, and right after that our hero's pawn takes G5, leaving G4 behind. Rat answers by moving the king from H8 to G8; then our hero slides the pawn across the board, from G5 to G6.
With dungeon cunning, Rat brings the king to H8. With a steady hand, our hero brings the queen to E7, and rat's king advances from H8 to G8.
From E8, our hero's queen forces Rat to defend.
Rat sets the king on G7, watching every square, and right after that without hurry or fear, our hero places the queen on E6. From the dark, Rat pushes the king to F8.
our hero gives check with the queen on D6.
Rat answers by moving the king from F8 to G8. From E6, our hero's queen forces Rat to defend.
With dungeon cunning, Rat brings the king to F8. With a steady hand, our hero brings the queen to D7, while rat's king advances from F8 to G8.
our hero gives check with the queen on D8.
Rat sets the king on G7, watching every square. From E7, our hero's queen forces Rat to defend.
From the dark, Rat pushes the king to H6. Check: our hero tightens the net by bringing the queen to H4.
Rat moves the king from H6 to G6 and topples our hero's pawn.
our hero slides the pawn across the board, from C5 to C6, while with dungeon cunning, Rat brings the king to G7. With a steady hand, our hero brings the pawn to C7, and rat's king advances from G7 to F8.
Promotion: on C8, our hero turns a pawn into a queen.
Rat sets the king on F7, watching every square. our hero gives check with the queen on C7.
From the dark, Rat pushes the king to G6. From G4, our hero's queen forces Rat to defend.
Rat answers by moving the king from G6 to H6. Check: our hero tightens the net by bringing the queen to D6.
With dungeon cunning, Rat brings the king to H7. our hero gives check with the queen on E7.
Rat's king advances from H7 to H6. From E6, our hero's queen forces Rat to defend.
Rat sets the king on H7, watching every square; then without hurry or fear, our hero places the queen on G5. From the dark, Rat pushes the king to H8, and right after that our hero's queen takes E7, leaving E6 behind.
Neither our hero nor Rat claims victory. A draw on the board.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 7 min 42 s
- Moves
- 115
- How it ended
- stalemate
- Captures (hero / opponent)
- 9 / 3
- Material captured (hero / opponent)
- 11 / 3
- First capture
- move 0
Floor 1 statistics
Against Rat, heroes have won 42% of 2655 finished games (1128 wins, 429 losses, 1098 draws). Average length: 69 moves. Average game time: 3 min 55 s. Most common ending: checkmate.
This game (115 moves) lasted longer than 87% of the games on this floor.