Battle chronicle

A new legend is written: our hero challenges Rat on floor 1.

our hero's king lands on F2 and defeats Rat's knight!

Checkmate! our hero topples Rat and claims victory.

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The battle, move by move

our hero advances the pawn from E2 to E4, and right after that rat sets the knight on F6, watching every square. our hero captures the enemy pawn: the pawn leaps from B2 to A3.

From the dark, Rat pushes the pawn to G5, while our hero's pawn takes D4, leaving D2 behind. Rat's knight falls on E4 and tears the pawn from our hero.

our hero captures the enemy pawn: the pawn leaps from D4 to C5.

With dungeon cunning, Rat brings the pawn to E6. With a steady hand, our hero brings the king to D1. After toppling the pawn on F2, Rat threatens our hero's king.

our hero advances the king from D1 to E2; then rat sets the king on D7, watching every square. our hero claims the enemy knight by landing on F2.

From the dark, Rat pushes the pawn to E5, and our hero's king takes G3, leaving F2 behind. Rat answers by moving the pawn from E5 to E4.

our hero claims the enemy pawn by landing on G4.

With dungeon cunning, Rat brings the pawn to E3. With a steady hand, our hero brings the king to F3; then rat's king advances from D7 to D8.

our hero claims the enemy pawn by landing on E3.

Rat sets the king on D7, watching every square, and without hurry or fear, our hero places the king on F3. From the dark, Rat pushes the king to D8, while our hero's king takes G4, leaving F3 behind.

Rat answers by moving the king from D8 to D7. our hero captures the enemy pawn: the king leaps from G4 to G5.

With dungeon cunning, Rat brings the king to E6. With a steady hand, our hero brings the king to G4, and right after that rat's king advances from E6 to D7.

our hero advances the king from G4 to H3; then rat sets the king on E8, watching every square. Without hurry or fear, our hero places the pawn on G4.

From the dark, Rat pushes the king to F8, and our hero's pawn takes G5, leaving G4 behind. Rat answers by moving the king from F8 to G7, while our hero slides the king across the board, from H3 to H4.

With dungeon cunning, Rat brings the pawn to A4. With a steady hand, our hero brings the king to H5; then rat's king advances from G7 to H7.

our hero advances the king from H5 to G4, and right after that rat sets the king on H8, watching every square. Without hurry or fear, our hero places the king on F5.

From the dark, Rat pushes the king to G7, while our hero's king takes E4, leaving F5 behind. Rat answers by moving the king from G7 to F8, and our hero slides the pawn across the board, from H2 to H4.

With dungeon cunning, Rat brings the king to G7. With a steady hand, our hero brings the king to D4, and right after that rat's king advances from G7 to H8.

our hero advances the king from D4 to C4; then rat sets the king on H7, watching every square. Without hurry or fear, our hero places the king on B4.

From the dark, Rat pushes the king to G7. our hero captures the enemy pawn: the king leaps from B4 to A4.

Rat answers by moving the king from G7 to G8, while our hero slides the king across the board, from A4 to A5. With dungeon cunning, Rat brings the king to F7.

With a steady hand, our hero brings the king to A6; then rat's king advances from F7 to E8. our hero advances the king from A6 to B7, and right after that rat sets the king on D8, watching every square.

our hero captures the enemy pawn: the king leaps from B7 to C6.

From the dark, Rat pushes the king to C8, while our hero's king takes D5, leaving C6 behind. Rat answers by moving the king from C8 to D7, and our hero slides the king across the board, from D5 to C4.

With dungeon cunning, Rat brings the king to C8. With a steady hand, our hero brings the pawn to A4, and right after that rat's king advances from C8 to D7.

our hero advances the pawn from A4 to A5; then rat sets the king on C6, watching every square. Without hurry or fear, our hero places the pawn on G6.

From the dark, Rat pushes the king to B7, and our hero's pawn takes G7, leaving G6 behind. Rat answers by moving the king from B7 to C6.

our hero's pawn crowns on G8 and becomes a queen.

With dungeon cunning, Rat brings the king to D7. Check: our hero tightens the net by bringing the queen to F7.

Rat's king advances from D7 to C6. our hero gives check with the queen on F6.

Rat sets the king on D7, watching every square, and without hurry or fear, our hero places the pawn on A6. From the dark, Rat pushes the pawn to C6, while our hero's king takes D4, leaving C4 behind.

Rat answers by moving the king from D7 to E8, and our hero slides the pawn across the board, from A6 to A7. With dungeon cunning, Rat brings the king to D7.

our hero's pawn crowns on A8 and becomes a queen.

Rat's king advances from D7 to C7. our hero advances the pawn from A2 to A4; then rat sets the king on D7, watching every square.

Without hurry or fear, our hero places the pawn on A5. From the dark, Rat pushes the king to C7, and our hero's pawn takes A6, leaving A5 behind.

Rat answers by moving the king from C7 to D7. our hero delivers the final mate from F7.

Game details

Hero's colour
White
Time control
10+0
Actual duration
2 min 44 s
Moves
97
How it ended
checkmate
Captures (hero / opponent)
8 / 2
Material captured (hero / opponent)
10 / 2
First capture
move 1

Floor 1 statistics

Against Rat, heroes have won 42% of 2658 finished games (1128 wins, 429 losses, 1101 draws). Average length: 69 moves. Average game time: 3 min 55 s. Most common ending: checkmate.

This game (97 moves) lasted longer than 80% of the games on this floor.

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