Battle chronicle

our hero draws pieces against Rat. The dungeon watches in silence.

Rat advances its king to E8 and claims our queen.

Draw. The dungeon keeps the names of our hero and Rat.

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The battle, move by move

our hero's pawn takes E4, leaving E2 behind. Rat answers by moving the pawn from C5 to C4. From B2 to A3, our hero's pawn swallows Rat's pawn.

With dungeon cunning, Rat brings the pawn to G5. With a steady hand, our hero brings the pawn to H4. Rat advances to H3 and claims our pawn.

From G2 to H3, our hero's pawn swallows Rat's pawn.

Rat sets the knight on F6, watching every square; then without hurry or fear, our hero places the pawn on A4. From the dark, Rat pushes the king to D7, and right after that our hero's pawn takes C3, leaving C2 behind.

Rat answers by moving the knight from F6 to E8; then our hero slides the pawn across the board, from E4 to E5. With dungeon cunning, Rat brings the pawn to C5.

With a steady hand, our hero brings the pawn to D4, and rat's pawn advances from E7 to E6. A clean strike: our hero's pawn topples the pawn on C5.

Rat sets the king on C6, watching every square, and right after that without hurry or fear, our hero places the pawn on H4. Rat moves the pawn from G5 to H4 and topples our hero's pawn.

our hero's king takes F1, leaving E1 behind. Rat answers by moving the knight from E8 to G7, and right after that our hero slides the king across the board, from F1 to G2.

Rat's pawn reaches H3 and threatens our hero's king.

A clean strike: our hero's king topples the pawn on H3.

Rat's knight advances from G7 to H5. our hero advances the king from H3 to G2, and rat sets the king on B7, watching every square.

Without hurry or fear, our hero places the king on F1. From the dark, Rat pushes the king to A6, and right after that our hero's pawn takes C6, leaving C5 behind.

Rat answers by moving the knight from H5 to F4; then our hero slides the king across the board, from F1 to G1. With dungeon cunning, Rat brings the knight to D5.

With a steady hand, our hero brings the pawn to A3, and rat's king advances from A6 to B6. our hero advances the pawn from F2 to F4.

Rat advances to F4 and claims our pawn.

Without hurry or fear, our hero places the king on H2. From the dark, Rat pushes the knight to D3; then our hero's king takes H3, leaving H2 behind.

Rat's knight reaches F2 and threatens our hero's king.

our hero slides the king across the board, from H3 to H4, and with dungeon cunning, Rat brings the knight to G4. A clean strike: our hero's king topples the knight on G4.

Rat's king advances from B6 to A6. our hero advances the king from G4 to H5, and rat sets the king on A7, watching every square.

Without hurry or fear, our hero places the king on G5. From the dark, Rat pushes the king to B6, and right after that our hero's king takes F6, leaving G5 behind.

Rat moves the king from B6 to C6 and topples our hero's pawn.

A clean strike: our hero's king topples the pawn on E6.

With dungeon cunning, Rat brings the king to B6. With a steady hand, our hero brings the king to F5, and rat's pawn advances from C7 to C6.

our hero advances the pawn from E5 to E6, while rat sets the king on C7, watching every square. Without hurry or fear, our hero places the pawn on E7.

From the dark, Rat pushes the king to D7. Promotion: on E8, our hero turns a pawn into a queen.

Rat advances to E8 and claims our queen.

our hero slides the king across the board, from F5 to E4, and with dungeon cunning, Rat brings the king to D8. With a steady hand, our hero brings the king to D4, while rat's king advances from D8 to E7.

From D4 to C4, our hero's king swallows Rat's pawn.

Rat sets the king on D8, watching every square; then without hurry or fear, our hero places the king on D4. From the dark, Rat pushes the king to E7, and right after that our hero's pawn takes C4, leaving C3 behind.

Rat answers by moving the king from E7 to D7; then our hero slides the king across the board, from D4 to C3. With dungeon cunning, Rat brings the king to E7.

With a steady hand, our hero brings the pawn to C5, and rat's king advances from E7 to E8. our hero advances the king from C3 to B3, while rat sets the king on E7, watching every square.

Without hurry or fear, our hero places the king on C4. From the dark, Rat pushes the king to D7; then our hero's king takes D4, leaving C4 behind.

Rat answers by moving the king from D7 to E6, and right after that our hero slides the king across the board, from D4 to C4. With dungeon cunning, Rat brings the king to F5.

With a steady hand, our hero brings the king to D4, while rat's king advances from F5 to F4. our hero advances the king from D4 to C4, and rat sets the king on F5, watching every square.

Without hurry or fear, our hero places the king on B3. From the dark, Rat pushes the king to F4, and right after that our hero's king takes C3, leaving B3 behind.

Rat answers by moving the king from F4 to E4; then our hero slides the king across the board, from C3 to C4. With dungeon cunning, Rat brings the king to F3.

With a steady hand, our hero brings the king to D4, and rat's king advances from F3 to F4. our hero advances the king from D4 to C4, while rat sets the king on E4, watching every square.

Without hurry or fear, our hero places the king on B3. From the dark, Rat pushes the king to F5; then our hero's king takes C2, leaving B3 behind.

Rat answers by moving the king from F5 to E5, and right after that our hero slides the king across the board, from C2 to D2. With dungeon cunning, Rat brings the king to F4.

With a steady hand, our hero brings the king to D3, while rat's king advances from F4 to G5. our hero advances the king from D3 to E4, and rat sets the king on G6, watching every square.

Without hurry or fear, our hero places the king on E5. From the dark, Rat pushes the king to F7, and right after that our hero's king takes D6, leaving E5 behind.

Rat answers by moving the king from F7 to G7. A clean strike: our hero's king topples the pawn on C6.

With dungeon cunning, Rat brings the king to G6. With a steady hand, our hero brings the king to B6, and rat's king advances from G6 to F7.

A clean strike: our hero's king topples the pawn on A5.

Rat sets the king on F6, watching every square, and right after that without hurry or fear, our hero places the pawn on C6. From the dark, Rat pushes the king to E5; then our hero's pawn takes C7, leaving C6 behind.

Rat answers by moving the king from E5 to D6. Promotion: on C8, our hero turns a pawn into a queen.

With dungeon cunning, Rat brings the king to D5. With a steady hand, our hero brings the queen to C3, while rat's king advances from D5 to E4.

our hero advances the king from A5 to B6, and rat sets the king on F5, watching every square. Without hurry or fear, our hero places the pawn on A5.

From the dark, Rat pushes the king to E6, and right after that our hero's pawn takes A6, leaving A5 behind. Rat answers by moving the king from E6 to F7; then our hero slides the queen across the board, from C3 to E5.

With dungeon cunning, Rat brings the king to G6. With a steady hand, our hero brings the pawn to A7, and rat's king advances from G6 to F7.

Promotion: on A8, our hero turns a pawn into a queen.

Rat sets the king on G6, watching every square, and right after that without hurry or fear, our hero places the queen on H8. From the dark, Rat pushes the king to F7; then our hero's pawn takes A4, leaving A3 behind.

Rat answers by moving the king from F7 to G6, and right after that our hero slides the queen across the board, from E5 to F4.

Neither our hero nor Rat claims victory. A draw on the board.

Game details

Hero's colour
White
Time control
10+0
Actual duration
5 min 35 s
Moves
143
How it ended
stalemate
Captures (hero / opponent)
9 / 5
Material captured (hero / opponent)
11 / 13
First capture
move 1

Floor 1 statistics

Against Rat, heroes have won 42% of 2659 finished games (1129 wins, 429 losses, 1101 draws). Average length: 69 moves. Average game time: 3 min 55 s. Most common ending: checkmate.

This game (143 moves) lasted longer than 95% of the games on this floor.

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