Battle chronicle
our hero draws pieces against Rat. The dungeon watches in silence.
our hero's pawn lands on A3 and defeats Rat's knight!
The duel ends in a draw: our hero and Rat withdraw.
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The battle, move by move
A clean strike: our hero's pawn topples the knight on A3.
Rat's pawn advances from E7 to E6. our hero advances the king from E1 to D1, and rat sets the king on F7, watching every square.
Without hurry or fear, our hero places the pawn on C4. From the dark, Rat pushes the king to E8, and right after that our hero's pawn takes A4, leaving A3 behind.
Rat answers by moving the pawn from E6 to E5; then our hero slides the king across the board, from D1 to C2. With dungeon cunning, Rat brings the king to F8.
With a steady hand, our hero brings the king to B3, and rat's king advances from F8 to E8. our hero advances the pawn from C4 to C5, while rat sets the pawn on D6, watching every square.
Without hurry or fear, our hero places the king on C4. From the dark, Rat pushes the king to D8.
A clean strike: our hero's pawn topples the pawn on D6.
Rat advances to D6 and claims our pawn.
our hero slides the pawn across the board, from D2 to D4. Rat's pawn reaches D5 and threatens our hero's king.
With a steady hand, our hero brings the king to C5, while rat's pawn advances from E5 to E4. our hero advances the king from C5 to B6, and rat sets the king on D7, watching every square.
A clean strike: our hero's king topples the pawn on A5.
From the dark, Rat pushes the king to E8, and right after that our hero's king takes B4, leaving A5 behind. Rat answers by moving the pawn from E4 to E3.
A clean strike: our hero's pawn topples the pawn on E3.
With dungeon cunning, Rat brings the king to D7. With a steady hand, our hero brings the pawn to A5, and rat's king advances from D7 to C8.
our hero advances the king from B4 to C5, while rat sets the king on D8, watching every square. From C5 to C6, our hero's king swallows Rat's pawn.
From the dark, Rat pushes the pawn to G5; then our hero's pawn takes A6, leaving A5 behind. Rat answers by moving the king from D8 to E8, and right after that our hero slides the pawn across the board, from A6 to A7.
With dungeon cunning, Rat brings the king to F8. Promotion: on A8, our hero turns a pawn into a queen.
Rat's king advances from F8 to E7. Check: our hero tightens the net by bringing the queen to A3.
Rat sets the king on E8, watching every square; then without hurry or fear, our hero places the queen on D6. From the dark, Rat pushes the king to F7, and right after that our hero's king takes D7, leaving C6 behind.
Rat answers by moving the pawn from G5 to G4. Check: our hero tightens the net by bringing the queen to E6.
With dungeon cunning, Rat brings the king to F8. our hero gives check with the queen on E7.
Rat's king advances from F8 to G8. our hero advances the king from D7 to E8, while rat sets the king on H8, watching every square.
Without hurry or fear, our hero places the queen on F7. From the dark, Rat pushes the pawn to G3.
A clean strike: our hero's pawn topples the pawn on G3.
Draw. The dungeon keeps the names of our hero and Rat.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 2 min 0 s
- Moves
- 57
- How it ended
- stalemate
- Captures (hero / opponent)
- 6 / 1
- Material captured (hero / opponent)
- 8 / 1
- First capture
- move 0
Floor 1 statistics
Against Rat, heroes have won 42% of 2663 finished games (1131 wins, 430 losses, 1102 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.
This game (57 moves) lasted longer than 40% of the games on this floor.