Battle chronicle
A new legend is written: our hero challenges Rat on floor 1.
our hero's king lands on D1 and defeats Rat's rook!
Checkmate! our hero topples Rat and claims victory.
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The battle, move by move
our hero claims the enemy pawn by landing on A3.
Rat sets the king on F8, watching every square, and without hurry or fear, our hero places the pawn on G3. From the dark, Rat pushes the knight to B6, while our hero's pawn takes H3, leaving H2 behind.
Rat answers by moving the king from F8 to F7. our hero captures the enemy pawn: the pawn leaps from H3 to G4.
With dungeon cunning, Rat brings the king to F6. our hero gives check with the pawn on G5.
Rat's king falls on G5 and tears the pawn from our hero.
our hero advances the pawn from G3 to G4. A cruel blow: Rat's king captures our hero's pawn on G4.
Check: our hero tightens the net by bringing the pawn to F3.
From the dark, Rat pushes the king to F4. our hero gives check with the pawn on E3.
Rat answers by moving the king from F4 to G5. From F4, our hero's pawn forces Rat to defend.
With dungeon cunning, Rat brings the king to F5. With a steady hand, our hero brings the pawn to D3; then rat's pawn advances from C5 to C4.
our hero claims the enemy pawn by landing on C4.
Rat sets the pawn on C5, watching every square. From E4, our hero's pawn forces Rat to defend.
A cruel blow: Rat's king captures our hero's pawn on F4.
our hero's king takes F2, leaving E1 behind. Rat answers by moving the pawn from A5 to A4, and our hero slides the king across the board, from F2 to E2.
With dungeon cunning, Rat brings the pawn to E5. With a steady hand, our hero brings the king to D3, and right after that rat's knight advances from B6 to C8.
our hero advances the pawn from C2 to C3; then rat sets the knight on D6, watching every square. Without hurry or fear, our hero places the king on E2.
From the dark, Rat pushes the pawn to G5, and our hero's king takes D3, leaving E2 behind. A cruel blow: Rat's knight captures our hero's pawn on E4.
our hero slides the king across the board, from D3 to E2, and right after that with dungeon cunning, Rat brings the king to G4. With a steady hand, our hero brings the king to E3; then rat's knight advances from E4 to D6.
our hero advances the king from E3 to D3, and right after that rat sets the king on F4, watching every square. Without hurry or fear, our hero places the king on C2.
From the dark, Rat pushes the pawn to E4, while our hero's king takes D2, leaving C2 behind. After toppling the pawn on C4, Rat threatens our hero's king.
our hero slides the king across the board, from D2 to C2. After toppling the pawn on A3, Rat threatens our hero's king.
With a steady hand, our hero brings the king to B2. Rat's knight reaches C4 and threatens our hero's king.
our hero advances the king from B2 to C2; then rat sets the knight on E5, watching every square. Without hurry or fear, our hero places the king on B2.
Rat gives check with the pawn on A3.
our hero captures the enemy pawn: the king leaps from B2 to A3.
Rat answers by moving the knight from E5 to F3, while our hero slides the king across the board, from A3 to B2. With dungeon cunning, Rat brings the pawn to G4.
With a steady hand, our hero brings the king to C2. Rat gives check with the knight on E1.
our hero advances the king from C2 to D2. Rat's knight reaches F3 and threatens our hero's king.
Without hurry or fear, our hero places the king on E2. From the dark, Rat pushes the pawn to C6, while our hero's king takes F2, leaving E2 behind.
Rat answers by moving the knight from F3 to D2, and our hero slides the king across the board, from F2 to E2. With dungeon cunning, Rat brings the knight to C4.
With a steady hand, our hero brings the king to D1, and right after that rat's knight advances from C4 to D6. our hero advances the king from D1 to C2; then rat sets the king on G3, watching every square.
Without hurry or fear, our hero places the king on D2. From the dark, Rat pushes the king to F2, and our hero's king takes D1, leaving D2 behind.
Rat answers by moving the king from F2 to F3, while our hero slides the king across the board, from D1 to E1. With dungeon cunning, Rat brings the pawn to E3.
With a steady hand, our hero brings the king to F1; then rat's king advances from F3 to E4. our hero advances the king from F1 to G2, and right after that rat sets the pawn on C4, watching every square.
Without hurry or fear, our hero places the king on F1. From the dark, Rat pushes the king to D5, while our hero's king takes E2, leaving F1 behind.
Rat answers by moving the king from D5 to E6. our hero captures the enemy pawn: the king leaps from E2 to E3.
With dungeon cunning, Rat brings the knight to F7. With a steady hand, our hero brings the king to D4. Rat gives check with the pawn on C5.
our hero captures the enemy pawn: the king leaps from D4 to C5.
Rat sets the pawn on G3, watching every square. our hero claims the enemy pawn by landing on C4.
From the dark, Rat pushes the king to E7, and our hero's king takes D4, leaving C4 behind. Rat answers by moving the knight from F7 to H8, while our hero slides the king across the board, from D4 to E4.
With dungeon cunning, Rat brings the pawn to G2. With a steady hand, our hero brings the king to E3.
On G1, Rat promotes and gains a reinforcing rook.
our hero advances the king from E3 to F2, and right after that rat sets the rook on H1, watching every square. Without hurry or fear, our hero places the king on G2.
From the dark, Rat pushes the rook to D1, while our hero's king takes F2, leaving G2 behind. Rat answers by moving the knight from H8 to G6, and our hero slides the king across the board, from F2 to E2.
With dungeon cunning, Rat brings the king to E6. our hero claims the enemy rook by landing on D1.
Rat's knight advances from G6 to F4. our hero advances the king from D1 to D2; then rat sets the knight on G2, watching every square.
Without hurry or fear, our hero places the pawn on C4. From the dark, Rat pushes the king to D6, and our hero's king takes D3, leaving D2 behind.
Rat's knight reaches E1 and threatens our hero's king.
our hero slides the king across the board, from D3 to D4, and right after that with dungeon cunning, Rat brings the knight to G2. From C5, our hero's pawn forces Rat to defend.
Rat's king advances from D6 to C7. our hero advances the king from D4 to D5. Rat's knight reaches E3 and threatens our hero's king.
Without hurry or fear, our hero places the king on D4. From the dark, Rat pushes the knight to F1, while our hero's king takes D5, leaving D4 behind.
Rat answers by moving the king from C7 to B8, and our hero slides the pawn across the board, from C5 to C6. With dungeon cunning, Rat brings the knight to G3.
With a steady hand, our hero brings the king to D6. Check from Rat: the knight plants itself on F5.
our hero advances the king from D6 to D7; then rat sets the knight on H4, watching every square. Check: our hero tightens the net by bringing the pawn to C7.
From the dark, Rat pushes the king to A8. our hero's pawn crowns on C8 and becomes a queen.
Rat answers by moving the king from A8 to A7, while our hero slides the queen across the board, from C8 to C6. With dungeon cunning, Rat brings the king to B8.
Check: our hero tightens the net by bringing the queen to B6.
Rat's king advances from B8 to A8. our hero gives check with the queen on C6.
Rat sets the king on A7, watching every square, and without hurry or fear, our hero places the queen on H6. From the dark, Rat pushes the knight to F5, while our hero's queen takes F6, leaving H6 behind.
Rat answers by moving the knight from F5 to G3, and our hero slides the queen across the board, from F6 to G6. With dungeon cunning, Rat brings the knight to E2.
With a steady hand, our hero brings the queen to E6, and right after that rat's knight advances from E2 to C3. our hero advances the queen from E6 to C6; then rat sets the knight on E2, watching every square.
Without hurry or fear, our hero places the queen on E6. From the dark, Rat pushes the knight to D4, and our hero's queen takes E4, leaving E6 behind.
Rat answers by moving the king from A7 to B8, while our hero slides the pawn across the board, from A2 to A4. With dungeon cunning, Rat brings the knight to E2.
With a steady hand, our hero brings the pawn to A5; then rat's king advances from B8 to A7. our hero advances the queen from E4 to A4, and right after that rat sets the king on B7, watching every square.
Check: our hero tightens the net by bringing the pawn to A6.
From the dark, Rat pushes the king to A8, while our hero's pawn takes A7, leaving A6 behind. Rat answers by moving the knight from E2 to C1, and our hero slides the king across the board, from D7 to C8.
With dungeon cunning, Rat brings the knight to A2. With a steady hand, our hero brings the king to C7, and right after that rat's knight advances from A2 to C1.
our hero advances the queen from A4 to A6; then rat sets the knight on B3, watching every square. Without hurry or fear, our hero places the king on B6.
From the dark, Rat pushes the knight to D2, and our hero's king takes C7, leaving B6 behind. Rat answers by moving the knight from D2 to B3, while our hero slides the king across the board, from C7 to B6.
With dungeon cunning, Rat brings the knight to D2. With a steady hand, our hero brings the queen to D3; then rat's knight advances from D2 to F1.
our hero delivers the final mate from D8.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 3 min 11 s
- Moves
- 181
- How it ended
- checkmate
- Captures (hero / opponent)
- 8 / 6
- Material captured (hero / opponent)
- 12 / 6
- First capture
- move 0
Floor 1 statistics
Against Rat, heroes have won 42% of 2663 finished games (1131 wins, 430 losses, 1102 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.
This game (181 moves) lasted longer than 98% of the games on this floor.