Battle chronicle
In the depths of Sewers, our hero faces Rat.
With an adventurer's precision, our hero takes the rival knight on C5.
Rat falls to our hero's mate. The legend grows.
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The battle, move by move
From B2 to A3, our hero's pawn swallows Rat's pawn.
With dungeon cunning, Rat brings the knight to B6. With a steady hand, our hero brings the pawn to C3, while rat's king advances from E8 to F7.
our hero advances the king from E1 to D1, and rat sets the pawn on E6, watching every square. Without hurry or fear, our hero places the pawn on E4.
From the dark, Rat pushes the knight to D7, and right after that our hero's pawn takes A4, leaving A3 behind. Rat answers by moving the king from F7 to F6; then our hero slides the pawn across the board, from H2 to H4.
With dungeon cunning, Rat brings the pawn to C4. With a steady hand, our hero brings the pawn to G3, and rat's king advances from F6 to F7.
our hero advances the pawn from E4 to E5, while rat sets the knight on B6, watching every square. Without hurry or fear, our hero places the king on E2.
From the dark, Rat pushes the king to G8; then our hero's king takes E3, leaving E2 behind. Rat answers by moving the king from G8 to F7, and right after that our hero slides the king across the board, from E3 to E4.
With dungeon cunning, Rat brings the king to F8. With a steady hand, our hero brings the king to D4, while rat's king advances from F8 to E7.
our hero advances the king from D4 to C5. Rat captures the pawn on A4 and puts our hero in check.
A clean strike: our hero's king topples the pawn on C6.
From the dark, Rat pushes the knight to C5. From C6 to C5, our hero's king swallows Rat's knight.
Rat answers by moving the king from E7 to D8. A clean strike: our hero's king topples the pawn on C4.
With dungeon cunning, Rat brings the pawn to A4. With a steady hand, our hero brings the king to B4, and rat's pawn advances from C7 to C6.
A clean strike: our hero's king topples the pawn on A4.
Rat sets the king on E7, watching every square, and right after that without hurry or fear, our hero places the king on B4. From the dark, Rat pushes the king to F7; then our hero's king takes C5, leaving B4 behind.
Rat answers by moving the king from F7 to G7. From C5 to C6, our hero's king swallows Rat's pawn.
With dungeon cunning, Rat brings the king to H6. With a steady hand, our hero brings the king to D6, while rat's king advances from H6 to H7.
From D6 to E6, our hero's king swallows Rat's pawn.
Rat sets the king on H6, watching every square; then without hurry or fear, our hero places the king on F6. From the dark, Rat pushes the king to H7, and right after that our hero's king takes G5, leaving F6 behind.
Rat answers by moving the king from H7 to G8. A clean strike: our hero's king topples the pawn on G6.
With dungeon cunning, Rat brings the king to H8. With a steady hand, our hero brings the king to G5, and rat's king advances from H8 to H7.
A clean strike: our hero's king topples the pawn on G4.
Rat sets the king on G7, watching every square, and right after that without hurry or fear, our hero places the pawn on E6. From the dark, Rat pushes the king to F6; then our hero's pawn takes H5, leaving H4 behind.
Rat advances to E6 and claims our pawn.
our hero slides the king across the board, from G4 to G5, and with dungeon cunning, Rat brings the king to D7. With a steady hand, our hero brings the pawn to H6, while rat's king advances from D7 to E8.
our hero advances the king from G5 to G6, and rat sets the king on D8, watching every square. Without hurry or fear, our hero places the pawn on H7.
From the dark, Rat pushes the king to C8, and right after that our hero's king takes G7, leaving G6 behind. Rat answers by moving the king from C8 to C7.
Promotion: on H8, our hero turns a pawn into a queen.
With dungeon cunning, Rat brings the king to B7. our hero gives check with the queen on H1.
Rat's king advances from B7 to B6. From H6, our hero's queen forces Rat to defend.
Rat sets the king on C7, watching every square, and right after that without hurry or fear, our hero places the king on G6. From the dark, Rat pushes the king to B8; then our hero's king takes F5, leaving G6 behind.
Rat answers by moving the king from B8 to C8, and right after that our hero slides the king across the board, from F5 to F4. With dungeon cunning, Rat brings the king to B7.
With a steady hand, our hero brings the pawn to G4, while rat's king advances from B7 to C8. our hero advances the pawn from G4 to G5, and rat sets the king on C7, watching every square.
Without hurry or fear, our hero places the pawn on G6. From the dark, Rat pushes the king to C6. Check: our hero tightens the net by bringing the pawn to G7.
Rat answers by moving the king from C6 to D5. our hero gives check with the queen on H5.
With dungeon cunning, Rat brings the king to D6. From H6, our hero's queen forces Rat to defend.
Rat's king advances from D6 to C7. Promotion: on G8, our hero turns a pawn into a queen.
Rat sets the king on B7, watching every square, and right after that without hurry or fear, our hero places the queen on G6. From the dark, Rat pushes the king to C8; then our hero's queen takes H7, leaving H6 behind.
Rat answers by moving the king from C8 to B8. our hero delivers the final mate from G8.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 3 min 24 s
- Moves
- 101
- How it ended
- checkmate
- Captures (hero / opponent)
- 9 / 2
- Material captured (hero / opponent)
- 11 / 2
- First capture
- move 0
Floor 1 statistics
Against Rat, heroes have won 42% of 2663 finished games (1131 wins, 430 losses, 1102 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.
This game (101 moves) lasted longer than 82% of the games on this floor.