Battle chronicle
A new legend is written: our hero challenges Rat on floor 1.
our hero's queen lands on D7 and defeats Rat's knight!
The duel ends in a draw: our hero and Rat withdraw.
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The battle, move by move
our hero claims the enemy pawn by landing on A3.
Rat's pawn advances from E7 to E6. our hero advances the pawn from C2 to C4; then rat sets the pawn on G5, watching every square.
Without hurry or fear, our hero places the pawn on E4. From the dark, Rat pushes the king to F7, and our hero's pawn takes F3, leaving F2 behind.
Rat answers by moving the king from F7 to G6. our hero claims the enemy pawn by landing on G4.
With dungeon cunning, Rat brings the king to F6. With a steady hand, our hero brings the pawn to G3; then rat's king advances from F6 to E5.
our hero advances the pawn from H2 to H4. Rat's king falls on E4 and tears the pawn from our hero.
our hero captures the enemy pawn: the pawn leaps from H4 to G5.
From the dark, Rat pushes the pawn to E5, while our hero's pawn takes G6, leaving G5 behind. Rat answers by moving the king from E4 to D3, and our hero slides the pawn across the board, from G6 to G7.
A cruel blow: Rat's king captures our hero's pawn on C4.
our hero's pawn crowns on G8 and becomes a queen.
Rat's king advances from C4 to D3. our hero advances the queen from G8 to D8; then rat sets the pawn on C4, watching every square.
our hero captures the knight on D7 and leaves Rat in check.
From the dark, Rat pushes the king to E4. our hero captures the enemy pawn: the queen leaps from D7 to C7.
Rat answers by moving the king from E4 to D4. our hero claims the enemy pawn by landing on C6.
With dungeon cunning, Rat brings the pawn to C3. our hero captures the pawn on C3 and leaves Rat in check.
Rat's king advances from D4 to E3. our hero gives check with the queen on C5.
Rat sets the king on D3, watching every square. our hero captures the enemy pawn: the queen leaps from C5 to E5.
From the dark, Rat pushes the pawn to A4, while our hero's king takes D1, leaving E1 behind. Rat answers by moving the king from D3 to C4, and our hero slides the queen across the board, from E5 to A5.
With dungeon cunning, Rat brings the king to D3. our hero claims the enemy pawn by landing on A4.
Rat's king advances from D3 to E3. our hero advances the queen from A4 to D7; then rat sets the king on F3, watching every square.
Without hurry or fear, our hero places the queen on D6. From the dark, Rat pushes the king to F2, and our hero's queen takes D5, leaving D6 behind.
Rat answers by moving the king from F2 to E3, while our hero slides the king across the board, from D1 to E1.
Draw. The dungeon keeps the names of our hero and Rat.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 3 min 29 s
- Moves
- 49
- How it ended
- stalemate
- Captures (hero / opponent)
- 9 / 2
- Material captured (hero / opponent)
- 11 / 2
- First capture
- move 0
Floor 1 statistics
Against Rat, heroes have won 42% of 2663 finished games (1131 wins, 430 losses, 1102 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.
This game (49 moves) lasted longer than 29% of the games on this floor.