Battle chronicle

our hero draws pieces against Rat. The dungeon watches in silence.

With an adventurer's precision, our hero takes the rival pawn on E5.

Rat falls to our hero's mate. The legend grows.

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The battle, move by move

A clean strike: our hero's pawn topples the pawn on A3.

With dungeon cunning, Rat brings the pawn to D5. With a steady hand, our hero brings the pawn to D4, and rat's pawn advances from A5 to A4.

our hero advances the pawn from C2 to C3, while rat sets the pawn on E5, watching every square. From D4 to E5, our hero's pawn swallows Rat's pawn.

From the dark, Rat pushes the king to D8; then our hero's pawn takes E6, leaving E5 behind. Rat answers by moving the king from D8 to E7, and right after that our hero slides the pawn across the board, from F2 to F4.

With dungeon cunning, Rat brings the king to F6. With a steady hand, our hero brings the pawn to E7. Rat advances to E7 and claims our pawn.

our hero advances the pawn from F4 to F5, and rat sets the pawn on C5, watching every square. Without hurry or fear, our hero places the pawn on E3.

From the dark, Rat pushes the pawn to D4. From E3 to D4, our hero's pawn swallows Rat's pawn.

Rat answers by moving the king from E7 to F6. A clean strike: our hero's pawn topples the pawn on C5.

Rat advances to F5 and claims our pawn.

With a steady hand, our hero brings the pawn to C6, and rat's king advances from F5 to E6. our hero advances the pawn from H2 to H4, while rat sets the king on D6, watching every square.

Without hurry or fear, our hero places the pawn on H5. From the dark, Rat pushes the king to E5; then our hero's pawn takes H6, leaving H5 behind.

Rat answers by moving the king from E5 to F4, and right after that our hero slides the pawn across the board, from H6 to H7. With dungeon cunning, Rat brings the king to G3.

Promotion: on H8, our hero turns a pawn into a queen.

Rat advances to G2 and claims our pawn.

Check: our hero tightens the net by bringing the queen to G8.

Rat sets the king on H1, watching every square; then without hurry or fear, our hero places the queen on G7. From the dark, Rat pushes the king to H2.

By taking the pawn on C7, our hero drives Rat into check.

Rat answers by moving the king from H2 to G1; then our hero slides the queen across the board, from C7 to D6. With dungeon cunning, Rat brings the king to G2.

With a steady hand, our hero brings the pawn to C7, and rat's king advances from G2 to H1. Promotion: on C8, our hero turns a pawn into a queen.

Rat sets the king on G2, watching every square, and right after that without hurry or fear, our hero places the queen on F6. From the dark, Rat pushes the king to G1.

our hero gives check with the queen on G8.

Rat answers by moving the king from G1 to H1. Mate. our hero's queen on H6 leaves Rat with no escape.

Game details

Hero's colour
White
Time control
10+0
Actual duration
1 min 0 s
Moves
51
How it ended
checkmate
Captures (hero / opponent)
5 / 3
Material captured (hero / opponent)
5 / 3
First capture
move 0

Floor 1 statistics

Against Rat, heroes have won 42% of 2663 finished games (1131 wins, 430 losses, 1102 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.

This game (51 moves) lasted longer than 32% of the games on this floor.

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