Battle chronicle
In the depths of Sewers, our hero faces Rat.
A cruel blow: Rat's pawn captures our hero's pawn on B2.
our hero falls to Rat's mate. The dungeon does not forgive.
Loading…
The battle, move by move
our hero slides the pawn across the board, from H2 to H4, and with dungeon cunning, Rat brings the knight to B4. With a steady hand, our hero brings the pawn to C3.
Rat advances to A2 and claims our pawn.
our hero advances the pawn from G2 to G4, and rat sets the pawn on G5, watching every square. A clean strike: our hero's pawn topples the pawn on G5.
From the dark, Rat pushes the king to F8, and right after that our hero's pawn takes F4, leaving F2 behind. Rat answers by moving the knight from A2 to B4; then our hero slides the pawn across the board, from G5 to G6.
Rat advances to B2 and claims our pawn.
With a steady hand, our hero brings the pawn to F5, and rat's king advances from F8 to E8. our hero advances the pawn from G4 to G5, while rat sets the king on F8, watching every square.
Without hurry or fear, our hero places the pawn on F6. Rat's pawn crowns on B1 and a hostile queen is born.
our hero's king takes F2, leaving E1 behind. Rat answers by moving the queen from B1 to D1. our hero gives check with the pawn on G7.
With dungeon cunning, Rat brings the king to G8. With a steady hand, our hero brings the pawn to G6, while rat's knight advances from B4 to C6.
Check: our hero tightens the net by bringing the pawn to F7.
Rat moves the king from G8 to G7 and topples our hero's pawn.
Without hurry or fear, our hero places the king on F3. Check from Rat: the knight plants itself on E5.
our hero's king takes E4, leaving F3 behind. Rat moves the knight from E5 to F7 and topples our hero's pawn.
our hero slides the king across the board, from E4 to F5. Rat's queen reaches F1 and threatens our hero's king.
With a steady hand, our hero brings the king to G4. Check from Rat: the queen plants itself on G2.
our hero advances the king from G4 to H5. Checkmate: Rat finishes our hero on H3.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 1 min 10 s
- Moves
- 36
- How it ended
- checkmate
- Captures (hero / opponent)
- 1 / 4
- Material captured (hero / opponent)
- 1 / 4
- First capture
- move 2
Floor 1 statistics
Against Rat, heroes have won 43% of 2676 finished games (1138 wins, 431 losses, 1107 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.
This game (36 moves) lasted longer than 15% of the games on this floor.