Battle chronicle

our hero draws pieces against Rat. The dungeon watches in silence.

Rat advances its knight to C5 and claims our queen.

Rat falls to our hero's mate. The legend grows.

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The battle, move by move

With a steady hand, our hero brings the pawn to E4, while rat's pawn advances from G4 to G3. From H2 to G3, our hero's pawn swallows Rat's pawn.

Rat sets the knight on F8, watching every square; then without hurry or fear, our hero places the pawn on D3. From the dark, Rat pushes the pawn to C4.

From D3 to C4, our hero's pawn swallows Rat's pawn.

Rat answers by moving the pawn from E7 to E6. A clean strike: our hero's pawn topples the pawn on A3.

With dungeon cunning, Rat brings the pawn to G5. With a steady hand, our hero brings the pawn to C5, and rat's pawn advances from E6 to E5.

our hero advances the pawn from F2 to F4, while rat sets the king on F7, watching every square. From F4 to G5, our hero's pawn swallows Rat's pawn.

From the dark, Rat pushes the king to G7; then our hero's pawn takes A4, leaving A3 behind. Rat answers by moving the knight from F8 to E6, and right after that our hero slides the king across the board, from E1 to F2.

Rat moves the knight from E6 to C5 and topples our hero's pawn.

With a steady hand, our hero brings the king to F3, while rat's king advances from G7 to F7. our hero advances the king from F3 to G4, and rat sets the knight on E6, watching every square.

Without hurry or fear, our hero places the king on H5. From the dark, Rat pushes the pawn to C5. From G6, our hero's pawn forces Rat to defend.

Rat answers by moving the king from F7 to F6; then our hero slides the pawn across the board, from G3 to G4. Rat's knight reaches G7 and threatens our hero's king.

With a steady hand, our hero brings the king to H6, and rat's knight advances from G7 to E6. our hero advances the pawn from G6 to G7, while rat sets the king on F7, watching every square.

Without hurry or fear, our hero places the king on H7. From the dark, Rat pushes the king to F6.

Promotion: on G8, our hero turns a pawn into a queen.

Check from Rat: the knight plants itself on G5.

our hero slides the king across the board, from H7 to H6, and with dungeon cunning, Rat brings the knight to E6. Check: our hero tightens the net by bringing the queen to H8.

Rat's king advances from F6 to F7. our hero advances the pawn from G4 to G5, and rat sets the king on E7, watching every square.

Without hurry or fear, our hero places the pawn on G6. From the dark, Rat pushes the king to D7. From H8 to E5, our hero's queen swallows Rat's pawn.

Rat answers by moving the king from D7 to E7. By taking the pawn on C5, our hero drives Rat into check.

Rat advances to C5 and claims our queen.

With a steady hand, our hero brings the pawn to G7, and rat's king advances from E7 to F7. our hero advances the king from H6 to H7, while rat sets the knight on B3, watching every square.

Promotion: on G8, our hero turns a pawn into a queen.

From the dark, Rat pushes the king to F6. From F8, our hero's queen forces Rat to defend.

Rat answers by moving the king from F6 to E5. Check: our hero tightens the net by bringing the queen to F5.

With dungeon cunning, Rat brings the king to D4. A clean strike: our hero's pawn topples the knight on B3.

Rat's king advances from D4 to C3. From F3, our hero's queen forces Rat to defend.

Rat sets the king on D4, watching every square; then without hurry or fear, our hero places the pawn on E5. From the dark, Rat pushes the pawn to C5, and right after that our hero's pawn takes E6, leaving E5 behind.

Rat answers by moving the king from D4 to E5; then our hero slides the pawn across the board, from E6 to E7. With dungeon cunning, Rat brings the king to E6.

Promotion: on E8, our hero turns a pawn into a queen.

Rat's king advances from E6 to D6. our hero gives check with the queen on D3.

Rat sets the king on C7, watching every square. From D7, our hero's queen forces Rat to defend.

From the dark, Rat pushes the king to B6. our hero delivers the final mate from E6.

Game details

Hero's colour
White
Time control
10+0
Actual duration
3 min 1 s
Moves
77
How it ended
checkmate
Captures (hero / opponent)
7 / 2
Material captured (hero / opponent)
9 / 10
First capture
move 1

Floor 1 statistics

Against Rat, heroes have won 43% of 2676 finished games (1138 wins, 431 losses, 1107 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.

This game (77 moves) lasted longer than 64% of the games on this floor.

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