Battle chronicle

A new legend is written: our hero challenges Rat on floor 1.

our hero's pawn lands on C4 and defeats Rat's knight!

Checkmate! our hero topples Rat and claims victory.

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The battle, move by move

our hero claims the enemy pawn by landing on A3.

Rat sets the king on F8, watching every square, and without hurry or fear, our hero places the pawn on A4. From the dark, Rat pushes the pawn to G3.

our hero claims the enemy pawn by landing on G3.

Rat answers by moving the pawn from E7 to E6, and our hero slides the knight across the board, from G1 to F3. With dungeon cunning, Rat brings the king to E7.

With a steady hand, our hero brings the pawn to D3, and right after that rat's king advances from E7 to F6. our hero advances the pawn from E2 to E4; then rat sets the knight on B6, watching every square.

Check: our hero tightens the net by bringing the bishop to B2.

From the dark, Rat pushes the king to F7, and our hero's pawn takes E5, leaving E4 behind. Rat answers by moving the pawn from G6 to G5.

our hero captures the pawn on G5 and leaves Rat in check.

With dungeon cunning, Rat brings the king to E7. With a steady hand, our hero brings the pawn to H4; then rat's king advances from E7 to F8.

our hero advances the pawn from H4 to H5, and right after that rat sets the knight on C8, watching every square. Without hurry or fear, our hero places the pawn on H6.

From the dark, Rat pushes the knight to B6. our hero captures the pawn on E6 and leaves Rat in check.

Rat answers by moving the king from F8 to F7, and our hero slides the knight across the board, from E6 to G7. With dungeon cunning, Rat brings the knight to A8.

With a steady hand, our hero brings the pawn to H7, and right after that rat's knight advances from A8 to B6. our hero advances the knight from G7 to H5; then rat sets the knight on C4, watching every square.

our hero claims the enemy knight by landing on C4.

From the dark, Rat pushes the king to E7. our hero's pawn crowns on H8 and becomes a queen.

Rat answers by moving the king from E7 to D7. Check: our hero tightens the net by bringing the queen to H7.

With dungeon cunning, Rat brings the king to C8. With a steady hand, our hero brings the knight to F6; then rat's king advances from C8 to B8.

From D7, our hero's knight forces Rat to defend.

Rat sets the king on A7, watching every square, and without hurry or fear, our hero places the queen on G6. From the dark, Rat pushes the king to B7, while our hero's queen takes E8, leaving G6 behind.

Rat answers by moving the king from B7 to A7. From B8, our hero's queen forces Rat to defend.

With dungeon cunning, Rat brings the king to A6. our hero delivers the final mate from C5.

Game details

Hero's colour
White
Time control
10+0
Actual duration
1 min 45 s
Moves
49
How it ended
checkmate
Captures (hero / opponent)
6 / 0
Material captured (hero / opponent)
8 / 0
First capture
move 0

Floor 1 statistics

Against Rat, heroes have won 43% of 2676 finished games (1138 wins, 431 losses, 1107 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.

This game (49 moves) lasted longer than 29% of the games on this floor.

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