Battle chronicle

The duel begins: our hero against Rat on floor 1.

our hero answers with fury: the pawn leaps from D4 to E5 and captures the enemy knight.

Neither our hero nor Rat claims victory. A draw on the board.

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The battle, move by move

our hero captures the enemy pawn: the pawn leaps from B2 to A3.

Rat's knight advances from D7 to B6. our hero advances the pawn from E2 to E4, and right after that rat sets the king on F8, watching every square.

Without hurry or fear, our hero places the pawn on D3. From the dark, Rat pushes the king to G8, while our hero's pawn takes F3, leaving F2 behind.

Rat answers by moving the king from G8 to F7. our hero captures the enemy pawn: the pawn leaps from F3 to G4.

With dungeon cunning, Rat brings the king to F6. With a steady hand, our hero brings the king to E2, and right after that rat's knight advances from B6 to D7.

our hero advances the pawn from C2 to C4; then rat sets the pawn on G5, watching every square. Without hurry or fear, our hero places the king on F3.

From the dark, Rat pushes the king to G6, and our hero's pawn takes H3, leaving H2 behind. Rat answers by moving the pawn from E7 to E6, while our hero slides the pawn across the board, from A3 to A4.

With dungeon cunning, Rat brings the king to G7. With a steady hand, our hero brings the king to E3; then rat's king advances from G7 to F6.

our hero advances the pawn from D3 to D4, and right after that rat sets the knight on E5, watching every square. our hero captures the knight on E5 and leaves Rat in check.

From the dark, Rat pushes the king to F7, while our hero's pawn takes H4, leaving H3 behind. Rat answers by moving the king from F7 to G8.

our hero captures the enemy pawn: the pawn leaps from H4 to G5.

With dungeon cunning, Rat brings the king to F7. With a steady hand, our hero brings the king to F4, and right after that rat's king advances from F7 to G8.

our hero advances the pawn from G5 to G6; then rat sets the king on G7, watching every square. Without hurry or fear, our hero places the king on G5.

From the dark, Rat pushes the king to G8, and our hero's king takes F6, leaving G5 behind. Rat answers by moving the king from G8 to H8.

Check: our hero tightens the net by bringing the pawn to G7.

With dungeon cunning, Rat brings the king to H7. With a steady hand, our hero brings the pawn to G5; then rat's king advances from H7 to G8.

our hero advances the pawn from G5 to G6.

The duel ends in a draw: our hero and Rat withdraw.

Game details

Hero's colour
White
Time control
10+0
Actual duration
1 min 28 s
Moves
43
How it ended
stalemate
Captures (hero / opponent)
4 / 0
Material captured (hero / opponent)
6 / 0
First capture
move 0

Floor 1 statistics

Against Rat, heroes have won 43% of 2676 finished games (1138 wins, 431 losses, 1107 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.

This game (43 moves) lasted longer than 22% of the games on this floor.

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