Battle chronicle

In the depths of Sewers, our hero faces Rat.

our hero's queen lands on B8 and defeats Rat's knight!

The duel ends in a draw: our hero and Rat withdraw.

Loading…

The battle, move by move

our hero's pawn takes B3, leaving B2 behind. Rat answers by moving the knight from D7 to B6; then our hero slides the pawn across the board, from C2 to C4.

With dungeon cunning, Rat brings the king to F8. With a steady hand, our hero brings the pawn to D3, and rat's king advances from F8 to F7.

our hero advances the pawn from H2 to H3. Rat advances to H3 and claims our pawn.

From G2 to H3, our hero's pawn swallows Rat's pawn.

From the dark, Rat pushes the pawn to E6; then our hero's king takes D2, leaving E1 behind. Rat answers by moving the knight from B6 to D5, and right after that our hero slides the king across the board, from D2 to C2.

With dungeon cunning, Rat brings the pawn to E5. With a steady hand, our hero brings the pawn to F3, while rat's pawn advances from A5 to A4.

From B3 to A4, our hero's pawn swallows Rat's pawn.

Rat sets the knight on E7, watching every square; then without hurry or fear, our hero places the pawn on A5. From the dark, Rat pushes the king to G8, and right after that our hero's pawn takes A6, leaving A5 behind.

Rat answers by moving the knight from E7 to F5; then our hero slides the king across the board, from C2 to D2. With dungeon cunning, Rat brings the knight to D4.

With a steady hand, our hero brings the pawn to A7, and rat's knight advances from D4 to E6. Promotion: on A8, our hero turns a pawn into a queen.

Rat sets the king on G7, watching every square. From A8 to A3, our hero's queen swallows Rat's pawn.

From the dark, Rat pushes the knight to F8. A clean strike: our hero's queen topples the pawn on C5.

Rat answers by moving the knight from F8 to D7. From C5 to C6, our hero's queen swallows Rat's pawn.

With dungeon cunning, Rat brings the knight to B8. By taking the pawn on C7, our hero drives Rat into check.

Rat's king advances from G7 to F6. From C7 to B8, our hero's queen swallows Rat's knight.

Rat sets the king on E7, watching every square. By taking the pawn on E5, our hero drives Rat into check.

From the dark, Rat pushes the king to F8, and right after that our hero's queen takes G5, leaving E5 behind. Rat answers by moving the king from F8 to G7; then our hero slides the pawn across the board, from H3 to H4.

With dungeon cunning, Rat brings the king to F7. With a steady hand, our hero brings the pawn to C5, and rat's king advances from F7 to G7.

our hero advances the pawn from C5 to C6, while rat sets the king on G8, watching every square. By taking the pawn on G6, our hero drives Rat into check.

From the dark, Rat pushes the king to F8; then our hero's pawn takes C7, leaving C6 behind. Rat answers by moving the king from F8 to E7.

Promotion: on C8, our hero turns a pawn into a queen.

Draw. The dungeon keeps the names of our hero and Rat.

Game details

Hero's colour
White
Time control
10+0
Actual duration
1 min 26 s
Moves
53
How it ended
stalemate
Captures (hero / opponent)
9 / 1
Material captured (hero / opponent)
11 / 1
First capture
move 4

Floor 1 statistics

Against Rat, heroes have won 43% of 2676 finished games (1138 wins, 431 losses, 1107 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.

This game (53 moves) lasted longer than 35% of the games on this floor.

More from floor 1