Battle chronicle

our hero draws pieces against Rat. The dungeon watches in silence.

With an adventurer's precision, our hero takes the rival knight on F6.

Rat falls to our hero's mate. The legend grows.

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The battle, move by move

A clean strike: our hero's pawn topples the pawn on A3.

Rat sets the knight on F6, watching every square, and right after that without hurry or fear, our hero places the bishop on B2. From the dark, Rat pushes the king to D7.

A clean strike: our hero's bishop topples the knight on F6.

Rat answers by moving the pawn from G6 to G5. From F6 to G5, our hero's bishop swallows Rat's pawn.

With dungeon cunning, Rat brings the king to D6. With a steady hand, our hero brings the pawn to D3, while rat's pawn advances from G4 to G3.

From F2 to G3, our hero's pawn swallows Rat's pawn.

Rat sets the pawn on E5, watching every square; then without hurry or fear, our hero places the pawn on E4. From the dark, Rat pushes the pawn to A4, and right after that our hero's king takes E2, leaving E1 behind.

Rat answers by moving the pawn from C5 to C4; then our hero slides the bishop across the board, from G5 to F6. With dungeon cunning, Rat brings the king to C5.

From F6 to E5, our hero's bishop swallows Rat's pawn.

Rat's king advances from C5 to B5. our hero advances the pawn from G3 to G4, while rat sets the pawn on C5, watching every square.

From E5 to C7, our hero's bishop swallows Rat's pawn.

From the dark, Rat pushes the pawn to C3; then our hero's pawn takes G5, leaving G4 behind. Rat answers by moving the king from B5 to C6, and right after that our hero slides the bishop across the board, from C7 to E5.

With dungeon cunning, Rat brings the king to D7. With a steady hand, our hero brings the pawn to G6, while rat's king advances from D7 to E8.

our hero advances the pawn from G6 to G7, and rat sets the pawn on C4, watching every square. A clean strike: our hero's pawn topples the pawn on C4.

From the dark, Rat pushes the king to F7, and right after that our hero's pawn takes C5, leaving C4 behind. Rat answers by moving the king from F7 to G8; then our hero slides the king across the board, from E2 to F3.

With dungeon cunning, Rat brings the king to H7. With a steady hand, our hero brings the king to F4, and rat's king advances from H7 to H6.

our hero advances the pawn from C5 to C6, while rat sets the king on H7, watching every square. Without hurry or fear, our hero places the pawn on C7.

From the dark, Rat pushes the king to G8. Promotion: on C8, our hero turns a pawn into a queen.

Rat answers by moving the king from G8 to H7. Promotion: on G8, our hero turns a pawn into a queen.

With dungeon cunning, Rat brings the king to H6. our hero gives check with the queen on F8.

Rat's king advances from H6 to H7. our hero advances the queen from F8 to D8, and rat sets the king on G6, watching every square.

Check: our hero tightens the net by bringing the queen to C6.

From the dark, Rat pushes the king to F7. our hero gives check with the queen on D7.

Rat answers by moving the king from F7 to F8. Mate. our hero's queen on C8 leaves Rat with no escape.

Game details

Hero's colour
White
Time control
10+0
Actual duration
1 min 30 s
Moves
57
How it ended
checkmate
Captures (hero / opponent)
7 / 0
Material captured (hero / opponent)
9 / 0
First capture
move 0

Floor 1 statistics

Against Rat, heroes have won 43% of 2676 finished games (1138 wins, 431 losses, 1107 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.

This game (57 moves) lasted longer than 41% of the games on this floor.

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