Battle chronicle
our hero draws pieces against Rat. The dungeon watches in silence.
With an adventurer's precision, our hero takes the rival knight on G3.
Draw. The dungeon keeps the names of our hero and Rat.
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The battle, move by move
A clean strike: our hero's pawn topples the pawn on A3.
Rat's knight advances from D7 to E5. our hero advances the pawn from G2 to G3, and rat sets the pawn on C4, watching every square.
Without hurry or fear, our hero places the pawn on D3. From the dark, Rat pushes the knight to F7. From D3 to C4, our hero's pawn swallows Rat's pawn.
Rat answers by moving the king from E8 to D7; then our hero slides the pawn across the board, from E2 to E4. With dungeon cunning, Rat brings the king to D6.
With a steady hand, our hero brings the pawn to C3, and rat's king advances from D6 to E5. our hero advances the pawn from C4 to C5.
Rat advances to E4 and claims our pawn.
Without hurry or fear, our hero places the king on E2. From the dark, Rat pushes the pawn to E6; then our hero's pawn takes A4, leaving A3 behind.
Rat answers by moving the knight from F7 to G5, and right after that our hero slides the pawn across the board, from A2 to A3. With dungeon cunning, Rat brings the king to F5.
With a steady hand, our hero brings the pawn to F3. Rat captures the pawn on F3 and puts our hero in check.
our hero advances the king from E2 to F2, and rat sets the king on E4, watching every square. Without hurry or fear, our hero places the king on G1.
From the dark, Rat pushes the knight to F7, and right after that our hero's pawn takes G4, leaving G3 behind. Rat answers by moving the knight from F7 to G5; then our hero slides the pawn across the board, from H2 to H4.
With dungeon cunning, Rat brings the knight to H7. With a steady hand, our hero brings the pawn to G5, and rat's king advances from E4 to E3.
our hero advances the pawn from C3 to C4, while rat sets the king on E2, watching every square. Without hurry or fear, our hero places the king on H2.
From the dark, Rat pushes the knight to F6; then our hero's king takes G3, leaving H2 behind. Check from Rat: the knight plants itself on H5.
our hero slides the king across the board, from G3 to G4, and with dungeon cunning, Rat brings the pawn to F2. With a steady hand, our hero brings the king to H3, while rat's king advances from E2 to D1.
our hero advances the king from H3 to G2. Rat's pawn crowns on F1 and a hostile bishop is born.
A clean strike: our hero's king topples the bishop on F1.
From the dark, Rat pushes the king to C2, and right after that our hero's king takes E2, leaving F1 behind. Rat's knight reaches F4 and threatens our hero's king.
our hero slides the king across the board, from E2 to F3, while with dungeon cunning, Rat brings the knight to H5. With a steady hand, our hero brings the king to G4, and rat's king advances from C2 to C3.
our hero advances the king from G4 to H3, while rat sets the king on D4, watching every square. Without hurry or fear, our hero places the king on G4.
From the dark, Rat pushes the knight to G3. A clean strike: our hero's king topples the knight on G3.
Rat answers by moving the king from D4 to D3, and right after that our hero slides the king across the board, from G3 to G4. With dungeon cunning, Rat brings the king to E3.
With a steady hand, our hero brings the pawn to H5, while rat's pawn advances from E6 to E5. From H5 to G6, our hero's pawn swallows Rat's pawn.
Rat sets the king on E4, watching every square; then without hurry or fear, our hero places the pawn on G7. From the dark, Rat pushes the king to D4.
Promotion: on G8, our hero turns a pawn into a queen.
Rat answers by moving the king from D4 to E3; then our hero slides the queen across the board, from G8 to H7. With dungeon cunning, Rat brings the king to D2.
With a steady hand, our hero brings the queen to E4, and rat's king advances from D2 to C1. A clean strike: our hero's queen topples the pawn on E5.
Rat sets the king on D2, watching every square. From E5 to C7, our hero's queen swallows Rat's pawn.
From the dark, Rat pushes the king to E2. A clean strike: our hero's queen topples the pawn on C6.
Rat answers by moving the king from E2 to D2. our hero gives check with the queen on G2.
With dungeon cunning, Rat brings the king to E1. From G1, our hero's queen forces Rat to defend.
Rat's king advances from E1 to D2. our hero advances the queen from G1 to F1, and rat sets the king on C2, watching every square.
Without hurry or fear, our hero places the queen on E1. From the dark, Rat pushes the king to B3. From E1 to A5, our hero's queen swallows Rat's pawn.
Rat moves the king from B3 to C4 and topples our hero's pawn.
our hero slides the pawn across the board, from C5 to C6, while with dungeon cunning, Rat brings the king to D3. With a steady hand, our hero brings the pawn to C7, and rat's king advances from D3 to D4.
Promotion: on C8, our hero turns a pawn into a queen.
Rat sets the king on E3, watching every square. Check: our hero tightens the net by bringing the queen to E8.
From the dark, Rat pushes the king to D4. our hero gives check with the queen on B4.
Rat answers by moving the king from D4 to D5. From D8, our hero's queen forces Rat to defend.
With dungeon cunning, Rat brings the king to C6. With a steady hand, our hero brings the pawn to G6.
Neither our hero nor Rat claims victory. A draw on the board.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 4 min 11 s
- Moves
- 101
- How it ended
- stalemate
- Captures (hero / opponent)
- 9 / 3
- Material captured (hero / opponent)
- 13 / 3
- First capture
- move 0
Floor 1 statistics
Against Rat, heroes have won 42% of 2680 finished games (1138 wins, 432 losses, 1110 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.
This game (101 moves) lasted longer than 82% of the games on this floor.