Battle chronicle
A new legend is written: our hero challenges Rat on floor 1.
With an adventurer's precision, our hero takes the rival knight on E5.
Rat falls to our hero's mate. The legend grows.
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The battle, move by move
our hero slides the pawn across the board, from G2 to G3, and right after that with dungeon cunning, Rat brings the pawn to G5. With a steady hand, our hero brings the pawn to E3; then rat's knight advances from D7 to E5.
our hero advances the pawn from F2 to F4, and right after that rat sets the pawn on C4, watching every square. our hero captures the enemy knight: the pawn leaps from F4 to E5.
From the dark, Rat pushes the pawn to A4. our hero claims the enemy pawn by landing on A3.
Rat answers by moving the pawn from C6 to C5, and our hero slides the pawn across the board, from D2 to D4. With dungeon cunning, Rat brings the king to F7.
our hero claims the enemy pawn by landing on C5.
Rat's king advances from F7 to G6. our hero advances the pawn from E5 to E6; then rat sets the pawn on C3, watching every square.
Without hurry or fear, our hero places the king on E2. From the dark, Rat pushes the king to F5, and our hero's king takes D3, leaving E2 behind.
A cruel blow: Rat's king captures our hero's pawn on E6.
our hero claims the enemy pawn by landing on C3.
With dungeon cunning, Rat brings the king to E5. With a steady hand, our hero brings the king to C4; then rat's pawn advances from E7 to E6.
our hero advances the king from C4 to B5, and right after that rat sets the king on E4, watching every square. our hero captures the enemy pawn: the king leaps from B5 to A4.
From the dark, Rat pushes the king to F3, while our hero's king takes B5, leaving A4 behind. Rat's king falls on E3 and tears the pawn from our hero.
our hero slides the king across the board, from B5 to C6; then with dungeon cunning, Rat brings the pawn to E5. our hero claims the enemy pawn by landing on C7.
Rat's pawn advances from E5 to E4. our hero advances the pawn from C5 to C6; then rat sets the king on F2, watching every square.
Without hurry or fear, our hero places the king on D6. From the dark, Rat pushes the king to G1, and our hero's pawn takes C7, leaving C6 behind.
A cruel blow: Rat's king captures our hero's pawn on H2.
our hero's pawn crowns on C8 and becomes a queen.
With dungeon cunning, Rat brings the king to G1. our hero captures the enemy pawn: the queen leaps from C8 to G4.
Rat's pawn advances from E4 to E3. our hero claims the enemy pawn by landing on G5.
Rat sets the king on F1, watching every square. our hero captures the enemy pawn: the queen leaps from G5 to E3.
From the dark, Rat pushes the king to G2, while our hero's queen takes G5, leaving E3 behind. Rat answers by moving the king from G2 to H2, and our hero slides the pawn across the board, from A3 to A4.
With dungeon cunning, Rat brings the king to G1. With a steady hand, our hero brings the pawn to C4, and right after that rat's king advances from G1 to H2.
our hero advances the pawn from C4 to C5; then rat sets the king on G1, watching every square. Without hurry or fear, our hero places the pawn on C6.
From the dark, Rat pushes the king to G2, and our hero's pawn takes C7, leaving C6 behind. Rat answers by moving the king from G2 to H1.
our hero's pawn crowns on C8 and becomes a queen.
With dungeon cunning, Rat brings the king to G1. With a steady hand, our hero brings the pawn to A5; then rat's king advances from G1 to H1.
our hero advances the pawn from G3 to G4, and right after that rat sets the king on G2, watching every square. Without hurry or fear, our hero places the queen on E3.
From the dark, Rat pushes the king to H2, while our hero's pawn takes G5, leaving G4 behind. Rat answers by moving the king from H2 to G2.
Check: our hero tightens the net by bringing the queen to C2.
With dungeon cunning, Rat brings the king to F1. And it is checkmate: our hero ends the game on C1.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 3 min 39 s
- Moves
- 73
- How it ended
- checkmate
- Captures (hero / opponent)
- 9 / 3
- Material captured (hero / opponent)
- 11 / 3
- First capture
- move 3
Floor 1 statistics
Against Rat, heroes have won 42% of 2680 finished games (1138 wins, 432 losses, 1110 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.
This game (73 moves) lasted longer than 60% of the games on this floor.