Battle chronicle

A new legend is written: our hero challenges Rat on floor 1.

Rat moves its king from F7 to G8 and topples our hero's queen!

In the end, our hero delivers checkmate and Rat flees the board.

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The battle, move by move

our hero claims the enemy pawn by landing on A3.

Rat answers by moving the pawn from A5 to A4, and our hero slides the pawn across the board, from F2 to F4. With dungeon cunning, Rat brings the pawn to E5.

With a steady hand, our hero brings the pawn to E3, and right after that rat's king advances from E8 to E7. our hero advances the pawn from H2 to H4; then rat sets the king on F8, watching every square.

Without hurry or fear, our hero places the pawn on D4. From the dark, Rat pushes the pawn to G5. our hero captures the enemy pawn: the pawn leaps from H4 to G5.

Rat answers by moving the pawn from E5 to E4, while our hero slides the pawn across the board, from G5 to G6. With dungeon cunning, Rat brings the knight to B6.

our hero captures the enemy pawn: the pawn leaps from D4 to C5.

Rat's knight advances from B6 to D5. our hero advances the pawn from C2 to C4, and right after that rat sets the knight on C3, watching every square.

From G7, our hero's pawn forces Rat to defend.

A cruel blow: Rat's king captures our hero's pawn on G7.

our hero's king takes F2, leaving E1 behind. Rat's knight reaches D1 and threatens our hero's king.

our hero slides the king across the board, from F2 to G3; then with dungeon cunning, Rat brings the knight to F2. our hero claims the enemy knight by landing on F2.

Rat gives check with the pawn on G3.

our hero captures the enemy pawn: the king leaps from F2 to G3.

Rat sets the king on G8, watching every square, while without hurry or fear, our hero places the king on G4. From the dark, Rat pushes the king to H8, and our hero's pawn takes F5, leaving F4 behind.

Rat answers by moving the king from H8 to H7, while our hero slides the king across the board, from G4 to H5. With dungeon cunning, Rat brings the king to G8.

With a steady hand, our hero brings the king to H6; then rat's king advances from G8 to F8. our hero advances the pawn from F5 to F6, and right after that rat sets the king on G8, watching every square.

Without hurry or fear, our hero places the pawn on G4. From the dark, Rat pushes the king to F8, while our hero's pawn takes G5, leaving G4 behind.

Rat answers by moving the king from F8 to G8, and our hero slides the pawn across the board, from G5 to G6. With dungeon cunning, Rat brings the king to H8.

Check: our hero tightens the net by bringing the pawn to G7.

Rat's king advances from H8 to G8. our hero gives check with the pawn on F7.

A cruel blow: Rat's king captures our hero's pawn on F7.

our hero's pawn crowns on G8 and becomes a queen.

Rat's king falls on G8 and tears the queen from our hero.

our hero's king takes G6, leaving H6 behind. Rat answers by moving the king from G8 to H8, while our hero slides the king across the board, from G6 to F7.

With dungeon cunning, Rat brings the king to H7. With a steady hand, our hero brings the king to F8; then rat's king advances from H7 to G6.

our hero advances the king from F8 to E7, and right after that rat sets the king on G7, watching every square. Without hurry or fear, our hero places the king on D7.

From the dark, Rat pushes the king to G8. our hero claims the enemy pawn by landing on C7.

Rat answers by moving the king from G8 to F8. our hero captures the enemy pawn: the king leaps from C7 to C6.

With dungeon cunning, Rat brings the king to G8. With a steady hand, our hero brings the king to B5, and right after that rat's king advances from G8 to G7.

our hero advances the pawn from C5 to C6; then rat sets the king on H8, watching every square. Without hurry or fear, our hero places the pawn on C7.

From the dark, Rat pushes the king to G7. our hero's pawn crowns on C8 and becomes a queen.

Rat answers by moving the king from G7 to H7. From F5, our hero's queen forces Rat to defend.

With dungeon cunning, Rat brings the king to G8. Check: our hero tightens the net by bringing the queen to G6.

Rat's king advances from G8 to F8. our hero advances the king from B5 to C6, and right after that rat sets the king on E7, watching every square.

From G7, our hero's queen forces Rat to defend.

From the dark, Rat pushes the king to D8. our hero delivers the final mate from F8.

Game details

Hero's colour
White
Time control
10+0
Actual duration
8 min 19 s
Moves
81
How it ended
checkmate
Captures (hero / opponent)
7 / 3
Material captured (hero / opponent)
9 / 11
First capture
move 0

Floor 1 statistics

Against Rat, heroes have won 42% of 2680 finished games (1138 wins, 432 losses, 1110 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.

This game (81 moves) lasted longer than 68% of the games on this floor.

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