Battle chronicle
A new legend is written: our hero challenges Rat on floor 1.
our hero's pawn lands on F8 and defeats Rat's knight!
The duel ends in a draw: our hero and Rat withdraw.
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The battle, move by move
Without hurry or fear, our hero places the pawn on C3. From the dark, Rat pushes the knight to F8. our hero captures the enemy pawn: the pawn leaps from B2 to A3.
Rat answers by moving the pawn from A5 to A4, while our hero slides the pawn across the board, from F2 to F3. With dungeon cunning, Rat brings the knight to H7.
our hero captures the enemy pawn: the pawn leaps from F3 to G4.
Rat's pawn advances from E7 to E5. our hero advances the pawn from E2 to E3, and right after that rat sets the knight on F8, watching every square.
Without hurry or fear, our hero places the pawn on D4. From the dark, Rat pushes the king to D8. our hero claims the enemy pawn by landing on E5.
Rat answers by moving the king from D8 to E7, and our hero slides the pawn across the board, from H2 to H4. With dungeon cunning, Rat brings the king to D8.
With a steady hand, our hero brings the pawn to E6, and right after that rat's king advances from D8 to C8. our hero advances the pawn from E6 to E7; then rat sets the king on D7, watching every square.
our hero's pawn crowns on F8 and becomes a queen.
From the dark, Rat pushes the pawn to G5. our hero captures the enemy pawn: the queen leaps from F8 to C5.
A cruel blow: Rat's pawn captures our hero's pawn on H4.
our hero slides the queen across the board, from C5 to H5, and right after that with dungeon cunning, Rat brings the king to C8. our hero captures the enemy pawn: the queen leaps from H5 to H4.
Rat's pawn advances from C6 to C5. our hero advances the queen from H4 to G3, and right after that rat sets the king on D7, watching every square.
Without hurry or fear, our hero places the queen on F4. From the dark, Rat pushes the king to E6. our hero claims the enemy pawn by landing on A4.
Rat answers by moving the king from E6 to D6, and our hero slides the pawn across the board, from C3 to C4. With dungeon cunning, Rat brings the king to E7.
With a steady hand, our hero brings the pawn to E4, and right after that rat's king advances from E7 to E6. our hero advances the pawn from G4 to G5; then rat sets the king on F7, watching every square.
Without hurry or fear, our hero places the pawn on E5. From the dark, Rat pushes the king to G6, and our hero's pawn takes E6, leaving E5 behind.
Rat answers by moving the king from G6 to G7, while our hero slides the pawn across the board, from E6 to E7. With dungeon cunning, Rat brings the pawn to C6.
our hero captures the enemy pawn: the queen leaps from A4 to C6.
Rat's king advances from G7 to F7. our hero claims the enemy pawn by landing on C5.
Rat sets the king on E8, watching every square, and without hurry or fear, our hero places the pawn on G6. From the dark, Rat pushes the king to D7, while our hero's pawn takes G7, leaving G6 behind.
Rat answers by moving the king from D7 to E6. our hero's pawn crowns on G8 and becomes a queen.
With dungeon cunning, Rat brings the king to F6. our hero's pawn crowns on E8 and becomes a queen.
Draw. The dungeon keeps the names of our hero and Rat.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 3 min 2 s
- Moves
- 57
- How it ended
- stalemate
- Captures (hero / opponent)
- 9 / 1
- Material captured (hero / opponent)
- 11 / 1
- First capture
- move 1
Floor 1 statistics
Against Rat, heroes have won 42% of 2680 finished games (1138 wins, 432 losses, 1110 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.
This game (57 moves) lasted longer than 40% of the games on this floor.