Battle chronicle
In the depths of Sewers, our hero faces Rat.
our hero answers with fury: the bishop leaps from C1 to B2 and captures the enemy knight.
Neither our hero nor Rat claims victory. A draw on the board.
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The battle, move by move
From B2 to A3, our hero's pawn swallows Rat's pawn.
Rat's knight advances from C6 to D4. our hero advances the pawn from A3 to A4, while rat sets the pawn on C6, watching every square.
Without hurry or fear, our hero places the pawn on A3. From the dark, Rat pushes the pawn to C4; then our hero's pawn takes C3, leaving C2 behind.
Rat answers by moving the knight from D4 to B3, and right after that our hero slides the pawn across the board, from D2 to D3. With dungeon cunning, Rat brings the knight to C5.
With a steady hand, our hero brings the pawn to E3. Rat captures the pawn on D3 and puts our hero in check.
our hero advances the king from E1 to E2, and rat sets the knight on B2, watching every square. A clean strike: our hero's bishop topples the knight on B2.
From the dark, Rat pushes the pawn to C5, and right after that our hero's pawn takes E4, leaving E3 behind. Rat answers by moving the pawn from E7 to E5; then our hero slides the pawn across the board, from F2 to F3.
With dungeon cunning, Rat brings the pawn to D6. With a steady hand, our hero brings the pawn to F4. Rat moves the pawn from E5 to F4 and topples our hero's pawn.
our hero advances the pawn from H2 to H3, while rat sets the king on D7, watching every square. Without hurry or fear, our hero places the pawn on H4.
From the dark, Rat pushes the king to D8; then our hero's pawn takes H5, leaving H4 behind. Rat advances to H5 and claims our pawn.
our hero slides the pawn across the board, from E4 to E5, and with dungeon cunning, Rat brings the pawn to D5. With a steady hand, our hero brings the pawn to E6, while rat's pawn advances from H5 to H4.
our hero advances the bishop from B2 to C1, and rat sets the pawn on H3, watching every square. A clean strike: our hero's pawn topples the pawn on H3.
From the dark, Rat pushes the king to C8, and right after that our hero's pawn takes E7, leaving E6 behind. Rat answers by moving the king from C8 to C7.
Promotion: on E8, our hero turns a pawn into a queen.
With dungeon cunning, Rat brings the king to D6. With a steady hand, our hero brings the queen to B5, and rat's king advances from D6 to E7.
A clean strike: our hero's queen topples the pawn on A5.
Rat sets the king on E6, watching every square. From A5 to C5, our hero's queen swallows Rat's pawn.
From the dark, Rat pushes the king to F6. A clean strike: our hero's queen topples the pawn on D5.
Check from Rat: the pawn plants itself on F3.
By taking the pawn on F3, our hero drives Rat into check.
With dungeon cunning, Rat brings the king to E7. With a steady hand, our hero brings the queen to D5, while rat's king advances from E7 to F6.
From D5 to C4, our hero's queen swallows Rat's pawn.
Rat sets the king on G7, watching every square; then without hurry or fear, our hero places the queen on D5. From the dark, Rat pushes the king to H7, and right after that our hero's pawn takes C4, leaving C3 behind.
Rat answers by moving the king from H7 to H8; then our hero slides the pawn across the board, from C4 to C5. With dungeon cunning, Rat brings the king to H7.
With a steady hand, our hero brings the queen to G5, and rat's king advances from H7 to H8. our hero advances the pawn from C5 to C6, while rat sets the king on H7, watching every square.
Without hurry or fear, our hero places the pawn on C7. From the dark, Rat pushes the king to H8; then our hero's queen takes G6, leaving G5 behind.
The duel ends in a draw: our hero and Rat withdraw.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 2 min 18 s
- Moves
- 67
- How it ended
- stalemate
- Captures (hero / opponent)
- 8 / 3
- Material captured (hero / opponent)
- 10 / 3
- First capture
- move 0
Floor 1 statistics
Against Rat, heroes have won 43% of 2672 finished games (1136 wins, 431 losses, 1105 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.
This game (67 moves) lasted longer than 53% of the games on this floor.