Battle chronicle

In the depths of Sewers, our hero faces Rat.

our hero answers with fury: the pawn leaps from A4 to B5 and captures the enemy knight.

Neither our hero nor Rat claims victory. A draw on the board.

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The battle, move by move

From B2 to A3, our hero's pawn swallows Rat's pawn.

Rat's pawn advances from C5 to C4. our hero advances the pawn from A3 to A4, while rat sets the knight on D4, watching every square.

Without hurry or fear, our hero places the pawn on D3. From the dark, Rat pushes the king to F7.

A clean strike: our hero's pawn topples the pawn on C4.

Rat answers by moving the pawn from E7 to E6, and right after that our hero slides the pawn across the board, from C4 to C5. With dungeon cunning, Rat brings the king to F6.

With a steady hand, our hero brings the pawn to F3, while rat's knight advances from D4 to B5. From A4 to B5, our hero's pawn swallows Rat's knight.

Rat sets the pawn on D5, watching every square. A clean strike: our hero's pawn topples the pawn on D6.

From the dark, Rat pushes the king to E5. From D6 to C7, our hero's pawn swallows Rat's pawn.

Rat answers by moving the king from E5 to F6. Promotion: on C8, our hero turns a pawn into a queen.

With dungeon cunning, Rat brings the pawn to G5. With a steady hand, our hero brings the pawn to B6, and rat's pawn advances from E6 to E5.

our hero advances the pawn from B6 to B7, while rat sets the king on F7, watching every square. Promotion: on B8, our hero turns a pawn into a queen.

From the dark, Rat pushes the pawn to A4. A clean strike: our hero's queen topples the pawn on E5.

Rat answers by moving the pawn from G5 to G4. From C8 to G4, our hero's queen swallows Rat's pawn.

With dungeon cunning, Rat brings the king to F8. With a steady hand, our hero brings the pawn to A3, while rat's king advances from F8 to F7.

our hero advances the pawn from C2 to C3, and rat sets the king on F8, watching every square. Without hurry or fear, our hero places the queen on G6.

The duel ends in a draw: our hero and Rat withdraw.

Game details

Hero's colour
White
Time control
10+0
Actual duration
1 min 21 s
Moves
35
How it ended
stalemate
Captures (hero / opponent)
7 / 0
Material captured (hero / opponent)
9 / 0
First capture
move 0

Floor 1 statistics

Against Rat, heroes have won 43% of 2672 finished games (1136 wins, 431 losses, 1105 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.

This game (35 moves) lasted longer than 14% of the games on this floor.

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