Battle chronicle

In the depths of Sewers, our hero faces Rat.

With an adventurer's precision, our hero takes the rival knight on B4.

Draw. The dungeon keeps the names of our hero and Rat.

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The battle, move by move

From B2 to A3, our hero's pawn swallows Rat's pawn.

Rat's king advances from E8 to F7. our hero advances the pawn from C2 to C3, while rat sets the king on G8, watching every square.

Without hurry or fear, our hero places the pawn on F4. From the dark, Rat pushes the knight to B4.

A clean strike: our hero's pawn topples the knight on B4.

Rat answers by moving the king from G8 to H7. From B4 to A5, our hero's pawn swallows Rat's pawn.

With dungeon cunning, Rat brings the pawn to E6. With a steady hand, our hero brings the pawn to A6, while rat's pawn advances from E6 to E5.

From F4 to E5, our hero's pawn swallows Rat's pawn.

Rat sets the king on H8, watching every square; then without hurry or fear, our hero places the pawn on A7. From the dark, Rat pushes the king to H7.

Promotion: on A8, our hero turns a pawn into a queen.

Rat answers by moving the pawn from G6 to G5; then our hero slides the queen across the board, from A8 to B8. With dungeon cunning, Rat brings the king to G6.

From B8 to C7, our hero's queen swallows Rat's pawn.

Rat's king advances from G6 to H6. A clean strike: our hero's queen topples the pawn on D7.

Rat sets the king on G6, watching every square. our hero gives check with the queen on C6.

From the dark, Rat pushes the king to F7. A clean strike: our hero's queen topples the pawn on C5.

Rat answers by moving the king from F7 to G8, and right after that our hero slides the queen across the board, from C5 to E3. With dungeon cunning, Rat brings the king to F7.

A clean strike: our hero's queen topples the pawn on G5.

Rat's king advances from F7 to F8. From F6, our hero's queen forces Rat to defend.

Rat sets the king on E8, watching every square. Check: our hero tightens the net by bringing the queen to H8.

From the dark, Rat pushes the king to D7, and right after that our hero's queen takes F8, leaving H8 behind. Rat answers by moving the king from D7 to E6; then our hero slides the pawn across the board, from E2 to E4.

With dungeon cunning, Rat brings the king to D7. Check: our hero tightens the net by bringing the pawn to E6.

Rat's king advances from D7 to C7. our hero advances the pawn from E6 to E7, while rat sets the king on B7, watching every square.

Promotion: on E8, our hero turns a pawn into a queen.

From the dark, Rat pushes the king to C7; then our hero's queen takes B5, leaving E8 behind.

Neither our hero nor Rat claims victory. A draw on the board.

Game details

Hero's colour
White
Time control
10+0
Actual duration
1 min 56 s
Moves
47
How it ended
stalemate
Captures (hero / opponent)
8 / 0
Material captured (hero / opponent)
10 / 0
First capture
move 0

Floor 1 statistics

Against Rat, heroes have won 43% of 2671 finished games (1136 wins, 431 losses, 1104 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.

This game (47 moves) lasted longer than 26% of the games on this floor.

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