Battle chronicle
The duel begins: our hero against Rat on floor 1.
Rat moves its knight from F3 to D2 and topples our hero's bishop!
Neither our hero nor Rat claims victory. A draw on the board.
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The battle, move by move
our hero captures the enemy pawn: the pawn leaps from B2 to A3.
Rat answers by moving the king from E8 to F7, while our hero slides the pawn across the board, from C2 to C3. With dungeon cunning, Rat brings the knight to E5.
With a steady hand, our hero brings the pawn to C4; then rat's king advances from F7 to F6. our hero advances the pawn from E2 to E3, and right after that rat sets the king on F5, watching every square.
Without hurry or fear, our hero places the pawn on G3. From the dark, Rat pushes the king to E4, while our hero's bishop takes D2, leaving C1 behind.
Check from Rat: the knight plants itself on F3.
our hero slides the king across the board, from E1 to F2. A cruel blow: Rat's knight captures our hero's bishop on D2.
With a steady hand, our hero brings the king to E1, and right after that rat's knight advances from D2 to F1. our hero captures the enemy knight: the king leaps from E1 to F1.
Rat sets the pawn on D5, watching every square. our hero claims the enemy pawn by landing on D5.
From the dark, Rat pushes the king to E5, and our hero's pawn takes E4, leaving E3 behind. Rat answers by moving the pawn from E7 to E6, while our hero slides the pawn across the board, from G3 to G4.
With dungeon cunning, Rat brings the pawn to G5. With a steady hand, our hero brings the pawn to A4; then rat's king advances from E5 to F4.
our hero advances the pawn from E4 to E5, and right after that rat sets the king on G3, watching every square. Without hurry or fear, our hero places the king on G1.
From the dark, Rat pushes the king to H4. our hero claims the enemy pawn by landing on E6.
Rat answers by moving the king from H4 to G3, and our hero slides the pawn across the board, from E6 to E7. With dungeon cunning, Rat brings the pawn to C6.
our hero's pawn crowns on E8 and becomes a queen.
Rat's king advances from G3 to F3. our hero captures the pawn on C6 and leaves Rat in check.
Rat sets the king on G3, watching every square. our hero claims the enemy pawn by landing on C5.
From the dark, Rat pushes the king to H3. our hero captures the enemy pawn: the queen leaps from C5 to A5.
Rat answers by moving the king from H3 to H4, while our hero slides the pawn across the board, from E5 to E6. With dungeon cunning, Rat brings the king to H3.
our hero captures the enemy pawn: the queen leaps from A5 to G5.
Rat's king advances from H3 to G3. our hero advances the pawn from E6 to E7, and right after that rat sets the king on F3, watching every square.
our hero's pawn crowns on E8 and becomes a queen.
From the dark, Rat pushes the king to G3, while our hero's pawn takes A5, leaving A4 behind. Rat answers by moving the king from G3 to H3, and our hero slides the pawn across the board, from A5 to A6.
With dungeon cunning, Rat brings the king to G3. With a steady hand, our hero brings the pawn to A7, and right after that rat's king advances from G3 to F3.
our hero's pawn crowns on A8 and becomes a queen.
Rat sets the king on G3, watching every square, while without hurry or fear, our hero places the queen on E4. From the dark, Rat pushes the king to H3, and our hero's pawn takes A3, leaving A2 behind.
Rat answers by moving the king from H3 to G3, while our hero slides the pawn across the board, from A3 to A4. With dungeon cunning, Rat brings the king to H3.
With a steady hand, our hero brings the pawn to A5; then rat's king advances from H3 to G3. our hero advances the pawn from A5 to A6, and right after that rat sets the king on H3, watching every square.
Without hurry or fear, our hero places the pawn on A7. From the dark, Rat pushes the king to G3. our hero's pawn crowns on A8 and becomes a queen.
Rat answers by moving the king from G3 to H3. From H5, our hero's queen forces Rat to defend.
With dungeon cunning, Rat brings the king to G3. With a steady hand, our hero brings the pawn to G5.
The duel ends in a draw: our hero and Rat withdraw.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 4 min 22 s
- Moves
- 75
- How it ended
- stalemate
- Captures (hero / opponent)
- 8 / 1
- Material captured (hero / opponent)
- 10 / 3
- First capture
- move 0
Floor 1 statistics
Against Rat, heroes have won 43% of 2673 finished games (1137 wins, 431 losses, 1105 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.
This game (75 moves) lasted longer than 62% of the games on this floor.