Battle chronicle
The duel begins: our hero against Rat on floor 1.
our hero answers with fury: the king leaps from D2 to E1 and captures the enemy knight.
Neither our hero nor Rat claims victory. A draw on the board.
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The battle, move by move
our hero captures the enemy pawn: the pawn leaps from B2 to A3.
Rat sets the pawn on A4, watching every square, while without hurry or fear, our hero places the pawn on C4. From the dark, Rat pushes the knight to E5, and our hero's pawn takes D3, leaving D2 behind.
Rat answers by moving the pawn from G6 to G5, while our hero slides the king across the board, from E1 to F1. With dungeon cunning, Rat brings the knight to F7.
With a steady hand, our hero brings the pawn to H3; then rat's knight advances from F7 to H8. our hero claims the enemy pawn by landing on G4.
Rat sets the pawn on E5, watching every square, and without hurry or fear, our hero places the king on G1. From the dark, Rat pushes the king to D8, while our hero's king takes H1, leaving G1 behind.
Rat answers by moving the king from D8 to E7, and our hero slides the king across the board, from H1 to H2. With dungeon cunning, Rat brings the king to D6.
With a steady hand, our hero brings the king to G3, and right after that rat's knight advances from H8 to F7. our hero advances the king from G3 to F3; then rat sets the king on E6, watching every square.
Without hurry or fear, our hero places the king on E4. From the dark, Rat pushes the king to F6, and our hero's king takes E3, leaving E4 behind.
Rat answers by moving the pawn from E5 to E4. our hero claims the enemy pawn by landing on E4.
With dungeon cunning, Rat brings the knight to D8. With a steady hand, our hero brings the king to E3; then rat's king advances from F6 to E7.
our hero advances the king from E3 to D2, and right after that rat sets the knight on E6, watching every square. Without hurry or fear, our hero places the king on C3.
From the dark, Rat pushes the king to D8, while our hero's king takes D2, leaving C3 behind. Rat answers by moving the knight from E6 to F4, and our hero slides the king across the board, from D2 to E3.
After toppling the pawn on G2, Rat threatens our hero's king.
With a steady hand, our hero brings the king to F3. Rat's knight reaches E1 and threatens our hero's king.
our hero advances the king from F3 to E3; then rat sets the king on C8, watching every square. Without hurry or fear, our hero places the king on D2.
From the dark, Rat pushes the king to D8. our hero captures the enemy knight: the king leaps from D2 to E1.
Rat answers by moving the king from D8 to C8, while our hero slides the king across the board, from E1 to D2. With dungeon cunning, Rat brings the king to B7.
With a steady hand, our hero brings the king to E3; then rat's king advances from B7 to A8. our hero advances the king from E3 to E4, and right after that rat sets the king on A7, watching every square.
Without hurry or fear, our hero places the king on E5. From the dark, Rat pushes the king to B8, while our hero's king takes F5, leaving E5 behind.
Rat answers by moving the king from B8 to C8. our hero captures the enemy pawn: the king leaps from F5 to G5.
With dungeon cunning, Rat brings the king to D8. With a steady hand, our hero brings the king to F5, and right after that rat's king advances from D8 to E8.
our hero advances the king from F5 to E5; then rat sets the king on D8, watching every square. Without hurry or fear, our hero places the king on F5.
From the dark, Rat pushes the king to E7, and our hero's pawn takes G5, leaving G4 behind. Rat answers by moving the king from E7 to D7, while our hero slides the king across the board, from F5 to G6.
With dungeon cunning, Rat brings the king to E7. With a steady hand, our hero brings the king to H7; then rat's king advances from E7 to F8.
our hero advances the pawn from G5 to G6, and right after that rat sets the king on E7, watching every square. Without hurry or fear, our hero places the pawn on G7.
From the dark, Rat pushes the king to E8. our hero's pawn crowns on G8 and becomes a queen.
Rat answers by moving the king from E8 to E7, and our hero slides the queen across the board, from G8 to C8. With dungeon cunning, Rat brings the king to D6.
From D8, our hero's queen forces Rat to defend.
Rat's king advances from D6 to E5. our hero captures the pawn on C7 and leaves Rat in check.
Rat sets the king on F5, watching every square. our hero claims the enemy pawn by landing on C6.
From the dark, Rat pushes the king to G5. our hero captures the pawn on C5 and leaves Rat in check.
Rat answers by moving the king from G5 to F6, while our hero slides the queen across the board, from C5 to A5. With dungeon cunning, Rat brings the king to E6.
our hero captures the enemy pawn: the queen leaps from A5 to A4.
Rat's king advances from E6 to E7. our hero advances the queen from A4 to A8, and right after that rat sets the king on D6, watching every square.
Check: our hero tightens the net by bringing the queen to B8.
From the dark, Rat pushes the king to E6. our hero gives check with the queen on C8.
Rat answers by moving the king from E6 to F7, and our hero slides the king across the board, from H7 to H8. With dungeon cunning, Rat brings the king to G6.
Check: our hero tightens the net by bringing the queen to E6.
Rat's king advances from G6 to G5. our hero advances the queen from E6 to E4; then rat sets the king on H6, watching every square.
From H4, our hero's queen forces Rat to defend.
From the dark, Rat pushes the king to G6. Check: our hero tightens the net by bringing the queen to G4.
Rat answers by moving the king from G6 to F7. our hero gives check with the queen on D7.
With dungeon cunning, Rat brings the king to F8. From D8, our hero's queen forces Rat to defend.
Rat's king advances from F8 to F7. Check: our hero tightens the net by bringing the queen to D7.
Rat sets the king on G6, watching every square. our hero gives check with the queen on E6.
From the dark, Rat pushes the king to G5. From F4, our hero's pawn forces Rat to defend.
Rat's king falls on F4 and tears the pawn from our hero.
Check: our hero tightens the net by bringing the pawn to E3.
With dungeon cunning, Rat brings the king to G5. our hero gives check with the queen on E5.
Rat's king advances from G5 to G6. our hero advances the pawn from C4 to C5; then rat sets the king on F7, watching every square.
Without hurry or fear, our hero places the pawn on C6. From the dark, Rat pushes the king to F8, and our hero's pawn takes C7, leaving C6 behind.
Rat answers by moving the king from F8 to F7. our hero's pawn crowns on C8 and becomes a queen.
With dungeon cunning, Rat brings the king to G6. With a steady hand, our hero brings the pawn to A4; then rat's king advances from G6 to H6.
our hero advances the pawn from A4 to A5, and right after that rat sets the king on G6, watching every square. Without hurry or fear, our hero places the pawn on A6.
From the dark, Rat pushes the king to F7, while our hero's pawn takes A7, leaving A6 behind. Rat answers by moving the king from F7 to G6.
our hero's pawn crowns on A8 and becomes a queen.
With dungeon cunning, Rat brings the king to F7. From A7, our hero's queen forces Rat to defend.
Rat's king advances from F7 to G6. Check: our hero tightens the net by bringing the queen to G3.
Rat sets the king on H6, watching every square, while without hurry or fear, our hero places the pawn on A4. From the dark, Rat pushes the king to H5, and our hero's pawn takes A5, leaving A4 behind.
Rat answers by moving the king from H5 to H6, while our hero slides the pawn across the board, from A5 to A6. With dungeon cunning, Rat brings the king to H5.
With a steady hand, our hero brings the queen to B6.
The duel ends in a draw: our hero and Rat withdraw.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 7 min 37 s
- Moves
- 149
- How it ended
- stalemate
- Captures (hero / opponent)
- 9 / 2
- Material captured (hero / opponent)
- 11 / 2
- First capture
- move 0
Floor 1 statistics
Against Rat, heroes have won 42% of 2659 finished games (1129 wins, 429 losses, 1101 draws). Average length: 69 moves. Average game time: 3 min 55 s. Most common ending: checkmate.
This game (149 moves) lasted longer than 96% of the games on this floor.