Battle chronicle

our hero draws pieces against Rat. The dungeon watches in silence.

A cruel blow: Rat's king captures our hero's rook on B5.

The duel ends in a draw: our hero and Rat withdraw.

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The battle, move by move

A clean strike: our hero's pawn topples the pawn on A3.

From the dark, Rat pushes the pawn to D6, and right after that our hero's knight takes H3, leaving G1 behind. Rat answers by moving the pawn from E7 to E5; then our hero slides the pawn across the board, from G2 to G4.

With dungeon cunning, Rat brings the king to F8. With a steady hand, our hero brings the rook to B1, and rat's king advances from F8 to E8.

our hero gives check with the rook on B8.

Rat sets the king on E7, watching every square, and right after that without hurry or fear, our hero places the bishop on B2. From the dark, Rat pushes the pawn to A4; then our hero's rook takes A8, leaving B8 behind.

Rat answers by moving the pawn from E5 to E4. From A8 to A4, our hero's rook swallows Rat's pawn.

With dungeon cunning, Rat brings the pawn to C4. A clean strike: our hero's rook topples the pawn on C4.

Rat's pawn advances from C6 to C5. By taking the pawn on E4, our hero drives Rat into check.

Rat sets the king on D7, watching every square; then without hurry or fear, our hero places the rook on C4. From the dark, Rat pushes the king to C8, and right after that our hero's pawn takes A4, leaving A3 behind.

Rat answers by moving the pawn from C7 to C6; then our hero slides the pawn across the board, from A4 to A5. With dungeon cunning, Rat brings the king to B8.

With a steady hand, our hero brings the pawn to A6, and rat's king advances from B8 to A8. our hero advances the rook from C4 to A4, while rat sets the king on B8, watching every square.

Check: our hero tightens the net by bringing the pawn to A7.

From the dark, Rat pushes the king to A8; then our hero's bishop takes F6, leaving B2 behind. Rat answers by moving the pawn from D6 to D5, and right after that our hero slides the rook across the board, from A4 to A6.

With dungeon cunning, Rat brings the pawn to C4. A clean strike: our hero's rook topples the pawn on C6.

Rat advances to A7 and claims our pawn.

our hero advances the knight from H3 to F4, and rat sets the pawn on D4, watching every square. A clean strike: our hero's knight topples the pawn on G6.

From the dark, Rat pushes the pawn to D3. From E2 to D3, our hero's pawn swallows Rat's pawn.

Rat moves the pawn from C4 to D3 and topples our hero's pawn.

A clean strike: our hero's pawn topples the pawn on D3.

With dungeon cunning, Rat brings the king to A8. With a steady hand, our hero brings the pawn to D4, and rat's king advances from A8 to B8.

our hero advances the pawn from D4 to D5, while rat sets the king on B7, watching every square. Without hurry or fear, our hero places the rook on C4.

From the dark, Rat pushes the king to A7; then our hero's rook takes B4, leaving C4 behind. Rat answers by moving the king from A7 to A6, and right after that our hero slides the pawn across the board, from D5 to D6.

With dungeon cunning, Rat brings the king to A5. With a steady hand, our hero brings the rook to B3, while rat's king advances from A5 to A6.

our hero advances the pawn from D6 to D7, and rat sets the king on A7, watching every square. Promotion: on D8, our hero turns a pawn into a queen.

From the dark, Rat pushes the king to A6, and right after that our hero's queen takes D5, leaving D8 behind. Rat answers by moving the king from A6 to A7; then our hero slides the rook across the board, from B3 to B5.

With dungeon cunning, Rat brings the king to A6. Check: our hero tightens the net by bringing the queen to D6.

Rat moves the king from A6 to B5 and topples our hero's rook.

our hero gives check with the queen on D5.

Rat sets the king on A6, watching every square, and right after that without hurry or fear, our hero places the queen on C5. From the dark, Rat pushes the king to B7; then our hero's pawn takes D4, leaving D2 behind.

Rat answers by moving the king from B7 to A6, and right after that our hero slides the pawn across the board, from D4 to D5. With dungeon cunning, Rat brings the king to B7.

With a steady hand, our hero brings the pawn to D6, while rat's king advances from B7 to B8. our hero advances the pawn from D6 to D7, and rat sets the king on A8, watching every square.

Promotion: on D8, our hero turns a pawn into a queen.

From the dark, Rat pushes the king to B7, and right after that our hero's queen takes D6, leaving D8 behind. Rat answers by moving the king from B7 to A8; then our hero slides the queen across the board, from C5 to C7.

Draw. The dungeon keeps the names of our hero and Rat.

Game details

Hero's colour
White
Time control
10+0
Actual duration
2 min 18 s
Moves
85
How it ended
stalemate
Captures (hero / opponent)
8 / 3
Material captured (hero / opponent)
8 / 7
First capture
move 0

Floor 1 statistics

Against Rat, heroes have won 42% of 2659 finished games (1129 wins, 429 losses, 1101 draws). Average length: 69 moves. Average game time: 3 min 55 s. Most common ending: checkmate.

This game (85 moves) lasted longer than 71% of the games on this floor.

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